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Monday, 3rd September, 2012, 02:02 PM #1
Minor Trickster (Lvl 4)
Legends & Lore 09/03 - RPG design philosophy
Not much meat here. I like what he's saying but it's going to be about the execution.
Dungeons & Dragons Roleplaying Game Official Home Page - Article (RPG Design Philosophy)Certainty of death, small chance of success. What are we waiting for!
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Monday, 3rd September, 2012, 03:09 PM #2
Spellbinder (Lvl 16)
Building everything in perfect balance would lead to a boring game.
The game is about the adventures of fighters, rogues, wizards, and clerics, not a wizard and his or her lackeys.
What a hater.It’s important to contrast this point against other types of games. The rules for tennis or poker don’t make things easier for players. They instead make the game fair by establishing the standards for serves, shots, conduct, and so on. Most games are concerned with maintaining fairness, providing clarity, and covering every conceivable event in the game, but D&D is different. As a cooperative game, it relies on the DM to cover those areas.
"Clear Eyes, Full Hearts, Can't Lose"
Monday, 3rd September, 2012, 08:45 PM #3
Minor Trickster (Lvl 4)
I do take exception of course to the wizards and lackey's comment. So overall I'm displeased by this post. But I'm growing disaffected by WOTC and 5e a lot lately. I'm seriously thinking maybe I should just embrace Pathfinder and be done with it.
Monday, 3rd September, 2012, 08:54 PM #4
Enchanter (Lvl 12)
Funny how some people manage to enjoy Chess, Monopoly, Starcraft, a host of sports, and a variety of other things that are remarkably balanced. And fail utterly to find them boring.Building everything in perfect balance would lead to a boring game.
Monday, 3rd September, 2012, 09:11 PM #5
Acolyte (Lvl 2)
Building everything in perfect balance would lead to a boring game.Talking like a politician.The game is about the adventures of fighters, rogues, wizards, and clerics, not a wizard and his or her lackeys.
Monday, 3rd September, 2012, 09:20 PM #6
Magsman (Lvl 14)
While I don't agree that building everything in "perfect balance" would make the game necessarily boring, I do believe it would make its development process prohibitively lengthy. Perfect balance is not required for a good game. Sufficient balance is.
As for the wizards-shouldn't-outshine-everyone philosophy, I'm glad that this is one piece of the 4e design paradigm that is being carried forward.
Monday, 3rd September, 2012, 09:25 PM #7
Thaumaturgist (Lvl 9)
Monday, 3rd September, 2012, 09:41 PM #8
Lama (Lvl 13)
I agree with what Mike said...perfect balance in cooperative TT RPG is practically unachievable (some optomizer will ALWAYS break it) and ultimately bland. I am so glad Mike made this point.
Monday, 3rd September, 2012, 09:47 PM #9
Myrmidon (Lvl 10)
Glamour is a rocky road!
Monday, 3rd September, 2012, 10:01 PM #10
Defender (Lvl 8)
I don't think anything in this comment is particularly controversial. The debate lies in how much variety you need between characters or classes to keep things "interesting." 4e stripped out a lot of variety in the name of balance, and 5e is bringing a lot of variety back (first and foremost by replacing AEDU with class-specific power and ability systems). I think WOTC's position is that pre-4e D&D didn't give enough consideration to balance and 4e gave too much, so they now have to find the perfect amount so that everyone's happy - or at least, so that 4e players can pick up any class without feeling either overpowered or gimped too often, and pre-4e players don't feel like every class is just the same thing with different flavor text.
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