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Monday, 3rd September, 2012, 02:02 PM #1
Cutpurse (Lvl 5)
Legends & Lore 09/03 - RPG design philosophy
Not much meat here. I like what he's saying but it's going to be about the execution.
Dungeons & Dragons Roleplaying Game Official Home Page - Article (RPG Design Philosophy)Certainty of death, small chance of success. What are we waiting for!
Monday, 3rd September, 2012, 03:09 PM #2Building everything in perfect balance would lead to a boring game.
The game is about the adventures of fighters, rogues, wizards, and clerics, not a wizard and his or her lackeys.
It’s important to contrast this point against other types of games. The rules for tennis or poker don’t make things easier for players. They instead make the game fair by establishing the standards for serves, shots, conduct, and so on. Most games are concerned with maintaining fairness, providing clarity, and covering every conceivable event in the game, but D&D is different. As a cooperative game, it relies on the DM to cover those areas."Clear Eyes, Full Hearts, Can't Lose"
Monday, 3rd September, 2012, 08:45 PM #3
Cutpurse (Lvl 5)
I do take exception of course to the wizards and lackey's comment. So overall I'm displeased by this post. But I'm growing disaffected by WOTC and 5e a lot lately. I'm seriously thinking maybe I should just embrace Pathfinder and be done with it.
Monday, 3rd September, 2012, 08:54 PM #4
Magsman (Lvl 14)
Building everything in perfect balance would lead to a boring game.
Monday, 3rd September, 2012, 09:25 PM #5
Monday, 3rd September, 2012, 09:41 PM #6
I agree with what Mike said...perfect balance in cooperative TT RPG is practically unachievable (some optomizer will ALWAYS break it) and ultimately bland. I am so glad Mike made this point.
Monday, 3rd September, 2012, 09:47 PM #7
Myrmidon (Lvl 10)
Glamour is a rocky road!
Monday, 3rd September, 2012, 10:01 PM #8
I don't think anything in this comment is particularly controversial. The debate lies in how much variety you need between characters or classes to keep things "interesting." 4e stripped out a lot of variety in the name of balance, and 5e is bringing a lot of variety back (first and foremost by replacing AEDU with class-specific power and ability systems). I think WOTC's position is that pre-4e D&D didn't give enough consideration to balance and 4e gave too much, so they now have to find the perfect amount so that everyone's happy - or at least, so that 4e players can pick up any class without feeling either overpowered or gimped too often, and pre-4e players don't feel like every class is just the same thing with different flavor text.
Monday, 3rd September, 2012, 10:06 PM #9
The Grand Druid (Lvl 20)
Starcraft was laboriously balanced. But that took time and numerous patches, and among professional players it now comes down to speed in executing a winning strategy. Things have changed to be a speed game. And, player skill trumps any balance.
Chess and most other sports are imbalanced due to the skills of the player involved. The game is balanced but there remains imbalance due to the human factor.
D&D has elements of all three. There is the random dice factor of Monopoly, the different yet equal sides of Starcraft, and the different levels of player skill of chess. Which makes it phenomenally hard to balance without removing elements - such as the symmetry and reduction of skill mastery found in 4e.
Perfect balance would mean normalizing the odds for both sides. And reducing the impact of disparities in player skill. And making the viable options equal in every way.
What's the closest game to that? Rock, paper, scissors. Which still isn't completely balanced, but it's the closest humanity can come.
Monday, 3rd September, 2012, 10:26 PM #10
Cutpurse (Lvl 5)
Yeah I resented the snide tiamat remark too. The sandbox gaming style is a vibrant and fun one. Many great and very fun campaigns have used this approach and there is no need for snark from Mikey. I do believe that while trying to please all they still have a lot of 4e mindset alongside some of their 3e mindset.
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