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Wednesday, 5th September, 2012, 02:50 AM #61
Cutpurse (Lvl 5)
- EN World
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Wednesday, 5th September, 2012, 03:33 AM #62
Wednesday, 5th September, 2012, 03:57 AM #63
Wednesday, 5th September, 2012, 04:05 AM #64
Wednesday, 5th September, 2012, 04:32 AM #65
Guide (Lvl 11)
Sure, everybody would love to be the QB, but people still show up to be the Center.
To be clear, I don't particularly want an "unbalanced" game. What I don't want is for the designers to spend inordinate energy worrying about a finely detailed "balance". Approximate balance or Workable balance is fine with me. I feel this way for several reasons, not the least of which is that I feel that "balance" usually means "combat effectiveness" and I think D&D has become far too combat-centric in its rules-weight. Secondly, the value of any given character ability is campaign-dependent, so what is balanced in one game may not be in another. Forcing the game to play a certain way just to maintain balance...would not be good, IMO. All I would want as far as balance amongst the classes is for them to get it in the ball park, and let the DM handle it from there.
Wednesday, 5th September, 2012, 04:36 AM #66
I mean there should be some consideration to the power level of feats/spells/class features when they're designed, they shouldn't just throw something in because it "fits the flavor" or "makes sense to be able to do."
Wednesday, 5th September, 2012, 05:01 AM #67
Guide (Lvl 11)
Wednesday, 5th September, 2012, 05:37 AM #68
The Grand Druid (Lvl 20)
"There's a fine line between a superpower and a chronic medical condition."
- Doctor Impossible
Wednesday, 5th September, 2012, 08:08 AM #69
Minor Trickster (Lvl 4)
I enjoyed 1e for many years, played all the early mods, fond memories of sandbox years. Yet now as a 4e fan, too often people seem to blame 4e for everything, I am fairly sure the 4e did not make any older play style wrong, nor is the cause of global warming.
So Long, and Thanks for All the Fish !
Wednesday, 5th September, 2012, 08:20 AM #70
I mean seriously. Monks, Barbarians, Wizards, and Druids are all in the same handbook as if they're similar things. Rangers have 1/2 level animal companions next to druid because apparently the guy with full caster progression and wild shape needed a boost.
I would STRONGLY argue that prior to 4E there was little to no impact or testing of features or spells before they were tossed in the manual, and at times they seemed almost bizarrely nonsensical. And that's 3E. Shall we discuss AD&D? TSR, in its heyday, produced more metric tons of paper than the Internal Revenue Service.
I think that going through books with a black sharpie banning stuff is exactly the sort of thing that becomes a dealbreaker for casual players and pushes them away from the market.
Last edited by GreyICE; Wednesday, 5th September, 2012 at 08:28 AM.