Mishihari Lord
First Post
Clearly in all three examples the problem was not in game mechanics but in player's metagaming mentality.
Absolutely not.
Metagaming happens when a player has to choose between an option that is optimal according to the game mechanics and an option that makes sense for the fiction/setting/genre, and he chooses the mechanically optimal option. If you have mechanics that are true to genre (which might be realism) then a player doesn't have to make that choice: the mechanically optimal choice and the genre-reasonable choice are one and the same.
For me at least, this makes the game a lot more fun.