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Thread: Big, Strong, and Dumb
Thursday, 6th September, 2012, 08:08 PM #11
Magsman (Lvl 14)
The Ogre is solidly described. There were just a couple points I wanted to add:
Ogres were 18/00 in AD&D and ability score bonuses for STR were logarithmic in their progression. So while Hill giants might have been overpowering to any human at strength 19, they were babes in the hands of a Storm Giant. The jump from 18/00 to 19 was significant.
Also, Ogres aren't trained warriors, that's why they use less complicated weapons. It also has to do with how much their craftsman are capable of creating.
They are common monsters found everywhere, but underwater (IIRC). They are tribal, ill-tempered, "voracious", and prone to capture prey to serve as slaves, though more often for later meals. They love the taste of demihumans, especially halfling, dwarf, and elf.The hide of ogres varies from dull blackish-brown to dead yellow. Rare specimens are a sickly violet in color. Their warty bumps are often of different color - or at least darker than their hides. Hair is blackish-blue to dull green. Eyes are purple with white pupils. Teeth are black or orange, as are talons. Ogres wear any sort of skins or furs. They care for their arms and armor reasonably well. The lifespan of an ogre is not less than 90 years. [as human norm]Ogre magi have light blue, light green, or pale brown skins. Their hair is typically of an opposite and darker color (blue-green, green-blue), except that brown skinned ogre magi have dark yellow hair. Their nails are black and their teeth and tusks are very white. Horns are ivory colored. Their eyes are dark pupiled with white centers. Their apparel is typically colored in patterns familiar to their homeland [family prints?]
Trolls live just about everywhere, even underwater, but I do believe they originated from swamplands, so they probably are more prominent there. They feed on meat, have very acute senses including a superior ability to see in the dark, and, very importantly, they are absolutely fearless.
Standard trolls can lose a body part and the body part keeps on trucking. Stick it back on and it bonds with other troll parts. Dismemberment won't stop a troll. You need fire or acid. If you don't destroy them, given enough time each piece will each grow a new troll.Troll hide is a nauseating moss green, mottled green and gray, or putrid gray. The writhing hair-like growth upon a troll's head is greenish black or iron gray. The eyes of a troll are dull black.Playing a game is a study. Storytelling is personal composition.
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Thursday, 6th September, 2012, 08:28 PM #12
Defender (Lvl 8)
- Join Date
- Feb 2012
ø Ignore Steely_Dan
old school racial gods (Kurtulmak, Hruggek, etc), which I dig, love the 2nd Ed Monster Mythology.
Thursday, 6th September, 2012, 10:09 PM #13
Grandfather of Assassins (Lvl 19)
Besides the Strength issue (and I really think thats more of a carrying capacity issue than a hit/damage bonus/grapple problem), all three descriptions seem pretty bland.
The ogre is "big, dumb lummox". With the slight information we are given, ogres come across as baby (or teenage) hill giants. The write-up doesn't really give us information in how ogres are different from giants. No real mention that, for example, ogres tend to make their homes in caves - whereas hill giants are capable of building their own stockades and buildings. Can ogres have shamans/clerics or are they only destined to have warriors?
Trolls come across as mindless killing machines - like a shark that just quite won't die. I'd like to see a little more delving into how they fit into the "world" as more than a terrifying combat encounter. I'm betting, like sharks, that in the D&D world they create the same sort of fear and hesitation when you mention "don't go into the woods" as when you think of Jaws and say "don't go into the water".
Thursday, 6th September, 2012, 10:21 PM #14
Cutpurse (Lvl 5)
- Join Date
- Aug 2006
- City of Champions
ø Ignore Shadeydm
Thursday, 6th September, 2012, 10:43 PM #15
Myrmidon (Lvl 10)
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- May 2006
- Worcester, MA, USA
ø Ignore Ed_Laprade
Thursday, 6th September, 2012, 10:49 PM #16
Thursday, 6th September, 2012, 10:57 PM #17
Spellbinder (Lvl 16)
- Join Date
- Mar 2004
ø Ignore Ahnehnois
*A typical 1st level human non-divine PC
There are already mechanisms in place to handle demigods and other such things. Those mechanisms may need to be redesigned for 5e, but I don't think they're particularly relevant to the discussion at hand.
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Thursday, 6th September, 2012, 11:03 PM #18
[ame=http://www.youtube.com/watch?v=5M13EBl_jF0]Benedikt Magnusson -1015 Deadlift - Ronnie Coleman Classic - RAW - YouTube[/ame]
300lb is close tor what a strong human could press overhead.
[ame=http://www.youtube.com/watch?v=OZc6J89b1-E]Mariusz Pudzianowski Shoulder Training - YouTube[/ame]
Thursday, 6th September, 2012, 11:10 PM #19
Thaumaturgist (Lvl 9)
- Join Date
- Feb 2004
- Corvallis, Oregon, United States
ø Ignore The Shadow
I don't see ogres and trolls as having much in common at all. In fact, trolls really strike me as their own thing.
I'd rather see ogres get tied in with some other race - most likely orcs, given the precedent of orogs. Ogres could be to orcs as bugbears are to goblins. (With orogs taking the place of hobgoblins - though of course the attitudes of the subraces are quite different!)
Alternatively, ogres could be tied to the giantkin somehow.
"All right, I am not the Shadow. You have nothing at all to worry about. Except, oh, wait, I'm pointing a gun at you."
Thursday, 6th September, 2012, 11:10 PM #20
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