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Thread: Big, Strong, and Dumb
Thursday, 6th September, 2012, 11:36 PM #21
Spellbinder (Lvl 16)
Thursday, 6th September, 2012, 11:52 PM #22
Thaumaturgist (Lvl 9)
That said, the other issue is something you have to talk about too. You can't say "I want a gritty realistic game" and then allow fighters to have, for example, 24 str. 24 str allow people to do awesome feats of str. With such str, you are stronger than a horse.
If you want a game where humans aren't stronger than bulls, then you need to cap human str to human-like levels.
Friday, 7th September, 2012, 12:18 AM #23
Spellbinder (Lvl 16)
Friday, 7th September, 2012, 01:05 AM #24
Thaumaturgist (Lvl 9)
Friday, 7th September, 2012, 07:36 AM #25
Defender (Lvl 8)
Even 18 is a bit silly, my halfling can be as strong as an ogre, what would the little guy look like?!
Friday, 7th September, 2012, 07:56 AM #26
The Great Druid (Lvl 17)
To keep math flat there should be some hard cap on ability scores, I like the idea of 25, I cut my teeth on 1st edition and it just feels right.
That being said there should be a size modifier it can apply to damage, increase carry/lifting amount, ect... So a giant might only have a 21 strength and the human fighter with magic has a 22 the giant hits harder and can carry more.
Make sure giants can do push ups and pull ups. In Shadowrun a troll can't pick himself up off the ground most of the time.
The size modifier can apply for smaller beings too, so a pixie could have a 15 strength but carries alot less.
The key is to not let the size modifier apply to attack rolls, its ok if a giant or dragon hits hard but to keep math flat the bonus to attack should not go up.
Friday, 7th September, 2012, 07:58 AM #27
Myrmidon (Lvl 10)
I think ability scores should be limited by level. 1-5 will allow a max score of X, 6-10 will allow a max score of Y etc...
Also, I think magic items should be something that would give you the same strength as a giant if the above route wouldn't work. I can't see someone naturally becoming that strong unless their race had something special that would allow it.
Friday, 7th September, 2012, 08:35 AM #28
Waghalter (Lvl 7)
But ya, if the point is that these things, that are twice or three times our height and mass, have the same strength scores as the player characters do there is a problem.
Maybe if giant strength started at 22 for hill giants and went to 34 for titans, then it would be more accurate. Not the same since that titan was +7/+14 to hit and damage, but closer, although it wreaks havoc on their bounded accuracy system. ( a titan having a +12 to hit and damage under the current system.) Then again maybe 17 HD monsters can have really high attack rolls from strength.
This whole issue would have cumulative effects if ability bonuses are modified so too would saving throw bonuses and skill bonuses and spell DCs hit points armor classes.
Looks like a big mess to me.
Friday, 7th September, 2012, 09:27 AM #29
Greater Elemental (Lvl 23)
Friday, 7th September, 2012, 11:13 AM #30
Magsman (Lvl 14)
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Your assumptions are based on the real world - someone that large can't be that strong/weak. But you ignore that the real world doesn't even allow someone that large in humanoid form in the first place, so you can simply not trust your "common sense" anymore, because it is based on a world that is definitely not like D&D or any fantasy world. In the D&D world, it is common sense to assume or at least allow for magical explanations for things. In our world, that would be stupid!
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