[MENTION=55778]AncientSpirits[/MENTION]
Hey Dario, when you get a chance can you explain or provide a page reference number for how saving throws work in Radiance? I see references to them, but cannot find the corresponding rules. Thanks!
-Aaron
Bottom of page 40.
Pages 40-41 are your lifeline for the book!
They work like 4E.
------------------------------------------------
Defenses: The target of an ability may be able to defend himself to minimize harm. There are 3 defenses, also called “saves”.
--Fortitude: Withstand physical assault, such as by an arrow’s poison.
Strength or Constitution
--Reflex: Dodge or look away, such as avoiding falling into a pit.
Dexterity or Intelligence
--Will: Resist mental assault, such as a witch’s charm spell.
Wisdom or Charisma
Each ability indicates which defense to use (if any). Compute the target’s defenses using the following formula:
= 10 + ½ target’s level + target’s attribute
modifier + other modifiers
Use the most advantageous attribute modifiers. For example, a character with 8 Wisdom and 15 Charisma would use Charisma to improve his Will.
The character using the ability makes an attack roll. If the result is above the target’s defense, then the target suffers the full effect. Otherwise, the target is okay or suffers a moderated effect such as ½ damage.
------------------------------------------------