VanceMadrox
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THE DRAGOON CLASS IS NOW UP! I'm taking comments for the next couple months before it goes into the book...
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I fear I may feel the same about this as the Dhampir but I will take a look.
THE DRAGOON CLASS IS NOW UP! I'm taking comments for the next couple months before it goes into the book...
Wall Photos | Facebook
@AncientSpirits
Thanks. You know, using the term "saves" to refer to passive defenses is really confusing. Especially because in all other versions of D&D saves are an active check. Not to mention, it just makes no sense to have 2 competing terms for one concept.
You know the more i read this thread and your responses the more i like this game.
And to be honest i really like your explanation for why the damphir is a class and not a race! I initially thought the same thing (shouldn't this be a race?) but you are right with multiclassing it allows players to be "as much" or "as little" vampire as they want. Also becoming a vampire doesn't totally unbalance the game. I also appreciate the "shifter" class in this regard. Now i can have vampires and werewolves running around with my regular pc's (i have at least one pc who's really into that sort of thing anyways).
[MENTION=55778]AncientSpirits[/MENTION]
Thanks. You know, using the term "saves" to refer to passive defenses is really confusing. Especially because in all other versions of D&D saves are an active check. Not to mention, it just makes no sense to have 2 competing terms for one concept.
I agree that Ancient Spirits resposne was well thought out and had some good points. I am still in the camp that doesn't think vampire and werewolf PCs are a good idea, they're monsters for a reason.
So I will continue to respectfully disagree.
I like 4e saves as "defenses," but I also like to let the players roll their saving throws for important events, like poisoning, charm, etc... I just feel better letting the player's roll decide the fate of his character. So, if I want to convert defenses to "olde school" saving throws, do I just subtract the base 10 and let them use the modifiers to add to the die roll? Does that sound balanced?
Thanks Dario for providing so much feedback.
BTW, Radiance has the first encumbrance rules I actually like using and enforcing. Usually I tend to hand-wave and use common sense for encumbrance and a lot of resource management stuff, but the slot-point system is easy and quite a bit more interesting than typical "lbs" or "gold pieces." For me, I'd rather get to the adventure, then spend a lot of time doing resource management, but that's just a style/preference.
My first reaction to the races in Radiance is "No way am I allowing all of those races." Now I realise that it is great that these options are in the free core book. (I hope WotC is reading this.)Yeah, there's the whole monster creep things:
Funny how, over 3 decades, creatures that were once clearly monsters--vampires, kobolds, half-fiends, doppelgangers, werewolves etc--have become normal character options, and in the process they've been slightly softened and tweaked to be more civilized and acceptable. Eberron kicked off some official transitions with shifters and changelings, and then 4E brought in tieflings and dragonborn as official PC races.
So honestly, if a GM says, let's stay with "human" as humans and their very close relatives, and cut out all the weirdo monster stuff, then I totally get that.