D&D 5th Edition Mike Mearls: A Paladin, Ranger, and Wizard With Arcane Tradition Walk Into A Tavern - Page 4




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  1. #31
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    Quote Originally Posted by Ultimatecalibur View Post
    What happened to homebrewing stuff?
    Not everybody has time for that and its of no use in organized play.

 

  • #32
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    Ignore Ultimatecalibur
    Quote Originally Posted by gyor View Post
    Not everybody has time for that and its of no use in organized play.
    I was being facetious. DEFCON's comment implied that while you could houserule out things you don't like, there was nothing you could do if something did not exist in the rules.

  • #33
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    Quote Originally Posted by Cybit View Post
    The "One True Way" is going to be the biggest hurdle for 5E, IMO. So many RPG players not only want their "way" supported, but also don't want "any other way" supported, either. Based on what I've heard and seen, it seems they want a very basic archetype, and then multiple ways to branch off, both mechanically and story wise, from that archetype.

    The more I think about 5E, the more I wonder whether we're (RPG fans) going to be the biggest problem. :-/
    Quote Originally Posted by Lord Rasputin View Post
    Noooooooooo! Please, by Crom, no ranger or paladin spells! These were never anything other than a distraction.
    These two posts being back to back is full of delicious irony.
    Quote Originally Posted by Arkhandus
    ......I endorse anything Remathilis says.

  • #34
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    Quote Originally Posted by MatthewJHanson View Post
    My worry is about balancing encounter powers with the daily ones. If the mechanic is just that traditions get to recharge spells within their tradition that are daily spells for every other class, I imagine that wizards who take spells mostly from their tradition will be much more powerful than those who don't.
    Not necessarily, depending on how those spells are "siloed" and how many there are, you could see more diversity. Let's say the "dread necromancer" tradition (I am totally making things up here) as the choice between ray of enfeeblement and haunting (a minor fear effect I just totally made up) as tradition spells, he's less likely to pick terror or something that weakens his foes with his daily, vancian resources, leading to a more diverse spell list while still reenforcing his theme as a terrifying necromancer dude.

    This probably means creating fewer spells so that, in the end, most traditions get about the same number of tradition spells and school-related daily spells. But with the sheer amount of spells created for every edition of D&D ever, I don't see that being much of a problem.
    http://forbiddenskies.blogspot.ca/ My campaign creation blog.

  • #35
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    Quote Originally Posted by Ainamacar View Post
    It is only a limiter if that table wants it to be. It assumes the game has X organization or a close analog, it assumes that the roleplaying consequences of belonging to X organization (or its close analog) are respected at the table, and in many cases it assumes the roleplaying restrictions used to justify mechanical benefits are of a similar magnitude from table to table even when roleplaying consequences are respected. If any of these are violated then the mechanics were justified on a premise that does not hold. The easier something is to ignore without inherent side-effects the less well it serves as one side of a trade off.
    So would having a feat prereq have the same problem? Becuse you can play without feats? What about a skipll, we have been toldyou can play without them?


    Example: prestige class Emerald Knight, Prereq: feat :fearless and other: Must be chosen by the little blue dwarves...

    Can a DM say "My world we dont have little blue dwarves" and still have someone take the class, sure but they nowingly did so.
    I'm with D&D...Any Edition

  • #36
    Quote Originally Posted by Mark CMG View Post
    Previous edition PDFs returning this year or even next?
    Starting early next year.

    (And yes, they later specifically said PDF.)

  • #37
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    Quote Originally Posted by GX.Sigma View Post
    Starting early next year.

    (And yes, they later specifically said PDF.)

    I watched that before and didn't get the same impression you got.
    Fighting Fire - Ernie Gygax Relief Fund

    Please, help boost the signal!

    http://tinyurl.com/gygaxrelief

    As always,
    Mark CMG
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  • #38
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    A few things.

    1. Dragonlance! (Knight of the Rose)
    2. Dragonborn and Tiefling are in, it seems
    3. Encounter powers
    4. LFQW is back
    5. Prestige Classes and all their baggage will be back.

    1-3 good, 4-5 bad.

  • #39
    Quote Originally Posted by Mark CMG View Post
    I watched that before and didn't get the same impression you got.
    What impression did you get?

    "In early 2013, we'll release the first wave of D&D backlist products in electronic format once again."

    Twitter links:


    The last one exemplifies a trend (which was also present in the Q&A's at the recent cons) where someone would ask them about PDFs, and they wouldn't say PDF, but they also wouldn't correct the person. From a poster at rpg.net:
    I am at Gen Con and cornered PR people at the WotC booth.

    They'll be rolling out waves of stuff starting in Jan 2013. Each wave will contain material from many different iterations of D&D, and different product lines. I could not get details about what would be in the first wave.

    When I asked point blank if we'd be looking at subscriptions or PDFs, explaining that I'd prefer to have access to the e-versions without an Internet connection (citing my beloved AD&D Core Rules CD-ROM), I was told that they are not yet able to discuss how the e-versions will be distributed. I was told that they'd be releasing news about that "soon," that they're working hard to give the players what they want, and that they thought I would be pleased.

    So, no real answers from the source so far.
    Last edited by GX.Sigma; Friday, 14th September, 2012 at 04:58 AM.

  • #40
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    Quote Originally Posted by CasvalRemDeikun View Post
    A few things.

    1. Dragonlance! (Knight of the Rose)
    2. Dragonborn and Tiefling are in, it seems
    3. Encounter powers
    4. LFQW is back
    5. Prestige Classes and all their baggage will be back.

    1-3 good, 4-5 bad.
    1 OK, 2-3 I can ignore or not use, 4 I don't mind, but 5 - 5 is bad bad bad...

    ...unless:

    - a hard inviolate limit is put on how many classes a single character can ever have (I would reluctantly accept 3 but I'd prefer it be 2), and
    - no more than one of those may be a "prestige class".

    Otherwise we're right back to the class-dipping insanity that was 3.xe.

    Lanefan
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    DM: Telenet 1984-1994, Riveria 1995-2007, Decast 2008 -->
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