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Thread: Fairy Tail Game (closed)
Sunday, 16th September, 2012, 08:59 AM #1
Acolyte (Lvl 2)
Fairy Tail Game (closed)
Load'em up, Load'em up, Load'em up!
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Sunday, 16th September, 2012, 11:12 AM #2
Novice (Lvl 1)
Last edited by BBs; Friday, 12th October, 2012 at 11:41 PM.
Monday, 17th September, 2012, 12:10 AM #3
Novice (Lvl 1)
Small humanoid (reptile) flame scale
Advanced +4 Cha, -2 int, + 2 physical (4)
Advanced stat +2 cha(4)
Advanced stat +2 str (4)
Bonus feat; elemental focus, fire (2)
-10ft land speed(-1)
Small humanoid (reptile)
Str 24(18) +7
int 10(12) +0
+6BaB+7str+1size +14 slam 1d4+7 +1d4 fire (Dc24 ref vs on fire for 1d4 rounds)
Ac 20 (10+7 dex+1 size +2 NaC)
Cmb +12 Cmd 29
Abundant revelation(Form of flame), elemental focus fire(B), Nimble Moves(B), greater elemental focus Fire, school focus evocation, eschew materials.
Oracals curse; tongues, Fire mystery, darkvision 60, fire resist 20, cold vunerablity, burn
Cinder dance: +10 move, nimble moves
Form of flame: elemental body 1 1hour/level 2/day
Burning magic:Any creature that fails a save and takes damage from a fire spell catches on fire. 1 damage per spell level on their turn. last 1d4 turns.
move action to put out with ref save. water adds +2, immersion is auto. use spell dc.
Acrobatics 8+3+7= 18
Spell craft 8+3+0=11
languages; common, flame scale, ignan, inferno.( during combat or other
times of stress can only speak or understand Ignan or inferno.)
+4 cha 16,000
+2 belt of physical perfection 16,000
Spells known Dc 20+spell level (23 +spell level for fire evocation spells)
0; create water, detect magic, detect poison, light, mending, read magic, purify food and drink, stabilize
1; burning hands, cure light wounds, sanctuary, entropic shield, sun metal, air bubble, dancing lantern
2; resist energy, cure moderate wounds, share language, make whole, aid
3; fire bal, cure serious wounds, borrow fortune, prayer
4; wall of fire, cure critical wounds, divine power.
Magic 18 spell points
Cleansing fire: 1 point; 60 foot touch attack. heals 1d6+cha to target.
for every extra point spent heal an additional 1d6+cha. Max is char level.
Can exchange healing for various effects.
10: fatigued, shaken, sickened.
20: dazed, diseased, stagered.
30: cursed, exausted, frightened, nauseated, poisoned.
40: blinded, deafend, paralyzed, stuned.
50: temperary ability damage to one stat
60: ability drain to one stat
70: temperary negative levels or 1 permanent negative level
80: insanity, confusion or other similar mental effect.
90: all negative levels
On a small tropical island live the flame scales. a small and happy race they enjoy time in the sun and a mostly easy life. Not much bothers them out there and if it does... they burn it. A large portion of the population learns magic. Mostly small abilities and always fire based. How ever once every generation one is chosen by the idols worshiped by the flame scales. This individual is maked twice over the first is the curse of tonguesand the second is the holy flame. This individual has abilities far beyond anything the others can and weilds power that seems to come from outside himself. Crackle was chosen when he was young quickly mastering his powers he set off to search for the meaning behind why he was chosen. While most Oracles before him would stay on the island and guide the flame scales it was not rare that they set off into the world driven by the same calling that empowered them. These oracles would contribute to the world some small way on the large scale but would have a huge impact on their home island. Be it stopping shipping or fishing in thir small area or bringing welcomed trade. Burning a small corner of a map including invasion plans so they get skipped over. Crackle left following the mutters and whispers only he could hear to find his destiny. He wondered a while until the mutterings stoped, looking up he was standing in the door way of the Midnight Drake guild. As he wondered around confused, Wesley Aker aproched him. "You're and odd one? Don't supose you're a mage by any chance?" Unable to understand the language and a little wary being confronted by some one lagre Crackle snaped his fingers and transformed into a fire elemental. "I would say that would do. Welcome to the Midnight Drake Guild. Mae your self at home I'll send someone around to get you settled." With a wave of his hand toward the inside of the building The guild master welcomed him. Crackle not knowing what he just agreed to but knowing that he wasn't being turned out he happily curled up in the fireplace. It wasn't untill later that he found out where he was and what a guild was. Since the mutterings were not telling him to move on he decided to take it as a sign that it was okay to stay and join the guild.
Last edited by D'Raven; Friday, 21st September, 2012 at 10:28 PM.
Thursday, 20th September, 2012, 02:14 PM #4
Scout (Lvl 6)
Don't have background complete yet, just skeleton.
Female Dragoncat Bladebound Magus 8(Favoured class: Skills)
AL: NG HT: 6' WT: 180 Hair: Eyes:
STR: 22 (+6) [18 base +2 race +2 magic]
DEX: 20 (+5) [18 base +2 race]
CON: 16 (+3) [14 base +2 race]
INT: 26 (+8) [18 base +4 race +2 lvl +2 magic]
WIS: 10 (+0) [12 base -2 race]
CHA: 10 (+0) [10 base]
HP: 88 (8d8+24) AC: 23 (10 base + 5 dex + 7 Armour +1 Deflection)
Saves: FORT: +9 (6 base +3 con) REF: +7 (2 base +5 dex) WILL: +6 (6 base +0 wis)
Speed: 30/40 fly
CMB: 12 (6 Bab +6 Str) CMD: 28 (10 base +6 bab +6 str +5 dex +1 Deflection)
Attacks: Scimitar + 15/10, 1d6+8 dmg, 18-20/x2 Crit.
Acrobatics(+13/8), Diplomacy(+12/8), Intimidate(+12/8), Stealth(+18/8), Perception(+8/8), Spellcraft(+19/8),
Fly(+12/4), Linguistics(+15/4), Knowledge: Arcana/Dungeon/Guild/Planes(+15/4)
Languages: Common, Draconic, Undercommon, Giant, Aquan, Auran, Ignan, Terran, Celestial, Abyssal, Infernal
Slippery(Stealth+1), Princess(+1 diplo/intimidate)
Feats:  Weapon Focus: Scimitar, Extra Arcana, Extra Arcane Pool, Heighten spell, Preferred spell(Magic Missile)
Spellstrike, Medium Armour, Improved Spell Combat, bonus feat(W.Focus, above)
Arcane Pool: 13: +2 enhancement(Dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, vorpal); Spell Recall; Knowledge Pool;
Magus Arcana: Spell Blending, Spell shield.
+2 Enhancement, 13 int, 9 wis, 9 cha, 10 ego, Alertness, telepathy, unbreakable, black blade strike +2, Energy Attunement, Arcane pool: 2,
Dragoncat: Descended from dragons and Catfolk.
Size : Medium
Base Speed: normal
Ability score modifiers: Advanced(4rp)
(+2 str, dex, con, +4 INT, -2 Wis) Shadowcats are very physically fit and tend to be quite Intelligent, though not very sensible. Being descended from both Cats AND Dragons, they are prone to overestimating themselves.
Greater Spell Resistance(3rp) : SR 11+level
Flight 2(6rp) : 40' flight with avg manueverability
cantrips: (all); Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark
1st lvl: (13); Chill Touch, Corrosive Touch, Enlarge Person, Floating Disk, Frostbite, Grease, Hydraulic Push, Magic Missile, Shield, True Strike, +3
2nd lvl: (6); Frigid Touch, Glitterdust, Mirror Image, Scorching Ray, Shatter, Web
3rd lvl: (4); Force Hook Charge, Force Punch, Haste, Lightning Bolt, Vampiric Touch
cantrips: (5); Acid Splash, Detect Magic, Light, Mage Hand, Ray of Frost
1st lvl: (6); Corrosive Touch, Enlarge Person, Frostbite, Grease, Shield(2)
2nd lvl: (6); Frigid Touch, Glitterdust, Mirror Image, Scorching Ray(2), Web
3rd lvl: (4); Force Hook Charge, Force Punch, Vampiric Touch, X?
Fairy Tale Magic Power: X
Belt of Str+2 (4,000), Headband of int+2 (4,000)
+2 Mithril Chain shirt w/Armoured Skirt (2,120)
ROP +1 (2,000)
Ring of Arcane Mastery (20,000)
Deluxe Dungeoneering Kit (130)
Nobles Outfit, Signet Ring, Jewelry (200)
*Bare bones, still writing story:
Shade is a princess from another country who left to join the guild rather than being treated 'like a porcelain doll'
Last edited by Jemal; Monday, 15th October, 2012 at 02:11 PM.
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