[Adventure] The Seeds of Chaos - Judge Needed

After the adventurers ripped a few of the rats into pieces (some of which were shook about by the summoned wolf as he ravaged the mouthed rat to a bloody puddle) the majority of the battle shifted to the western side of the battle where Leather has grabbed the attention of three of the remaining mutated dire rats. This may have been more attention than Leather could handle, which he found out as one of the cloud rats make a meal out of his thigh flesh. Immediately, Leather sees his open wound swell, and the skin around the wound turn an angry red. While Leather was distracted by his new wound, and the rat that gave it to him, a leather winged rat got a hold of Leather's ankle, sinking his long front teeth down into the bone! Greenish white puss begins seeping out of Leather's open wounds along with rivulets of blood and he knows he's in trouble! Swiping at his foes defensively to keep them at bay, the many eyed rat chomps at Leather, but is not able to get close enough to really do anything.

Seeing the mouthed rat being rent asunder by the summoned wolf, the other leather winged rat takes a bite at him, but the wolf is much more agile than the rat, who simply steps to the side, eying the rat with anger for interrupting his mouthy meal.

While Haaku had managed to stay one step, twist, and turn ahead of the foes that surrounded him, seeing the majority of them turn their attention to Leather must have distracted the desert warrior, because he was caught unawares as the other cloud rat jumped at him, sinking a mouth full of diseased teeth into the warriors shoulder, spasm jerking his head back to get his teeth unstuck from Haaku's scapula! The wound swelled and oozed greenish white puss that smelled of sick and rot. In short, it wasn't a pleasant experience!




[sblock=Actions]
CR1
-- Move: Shift to I8
-- Standard: Bite vs Leather hits AC 25 for 13 damage. At the end of the encounter, Leather will have to roll a saving throw vs Dire Rat Filth Fever with a +0 penalty.

CR2
-- Standard: Flanking Bite vs Haaku hits AC 22 for 13 damage. When Haaku rolls his save vs Dire Rat Filth Fever at the end of the encounter, he must now do it with a -1 penalty to the save.

FR1
-- Standard: Bite vs Leather hits AC 21 for 9 damage. When Leather rolls his save vs Dire Rat Filth Fever at the end of the encounter, he must now do it with a -1 penalty to the save.

FR2
-- Standard: Bite vs PW MISSES.

ER
-- Move: Stands up.
-- Standard: Bite vs Leather MISSES.

Water Gates: Neither the West Gate nor the East gate sluice water down the ramps.
[/sblock]

[sblock=Status]
Haaku: 22/35 HP Status: Filth Fever Save w/ -1 penalty
Torqua: 39/42 HP Status: Normal
Fhangrim: 44/44 HP Status: Normal
-- UM: 22/22 HP Status: Normal
-- Um: 22/22 HP Status: Normal
-- UX: 12 HP (ignores damage below 12) Status: Normal
Ilex: 32/32 HP Status: Normal
-- N: 8/16 HP Status: Normal
Leather: 21/43 HP Status: Bloodied. Filth Fever Save w/ -1

ST: DEAD
CR1: 49/49 HP Status: Normal
CR2: 49/49 HP Status: Normal
FR1: 30/49 HP Status: Marked by Leather
FR2: 49/49 HP Status: Normal
ER: 16/49 HP Status: Marked by Leather
MR: DEAD
[/sblock]
 

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Goldhammer

First Post
Seeing her chance, Torqua moves herself into a flanking position of the two flying monsters. The Super-sized sorceress takes a deep breath until her cheeks are swollen and glowing green. Then she blows out a toxic cloud of poison at the two airborne rodents, giving them a taste of their own sickening medicine.

OOC: Torqua moves to M5 and uses her encounter power Poisonous exhalation on FR1 and FR2. It's +5 vs their Fort. If it hits, they take 2d8+8 poision damage and take -5 to their Fortitude until the end of my next turn.
 

Son of Meepo

First Post
Well girls, how about you start with a little light snack.

They surrounded one of the wispy rats. After curing most of Leather's wounds, they attack the rat with club, tooth, and claw. The rat was a tenacious creature being half there and half not there.

[sblock=actions]Move:
Fhangrim to M8
Ursa Major shift to K8
Ursa Maximus to J9

Minor: Healing Word on Leather
Healing Word (1d6=6)
Leather Spends a surge and heals 16 hit points.

Standard: Combined Attack
Combined Attack (1d20+9+2=16, 1d12+5+2+2=11)
Animal Attack (1d20+9+2=21, 1d12+7+2=11)
CR2 is hit for 5 damage.
CR2 is hit for 5 damage.

End of Round: Pack Wolf Instinctive Attack
Instinctive Attack (1d20+7+2=27, 1d6+5+2=12)
CR2 is hit for 6 damage and knocked prone.[/sblock]

OOC: Leather is at 37/43 hp
CR2 is now at 33/49 hp and prone.
 
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jbear

First Post
Leather brings his axe back down aimed at the head of the many eyed rat with a two handed strike. The blow is strong enough to split the creature's head asunder and drop it twitching in death throes beneath the water.

[sblock= Actions]Steel Serpent Strike vs ER with 2 hands
Hit and Dead!
Shift to I6
Drop hand back to one handed grip[/sblock]

[sblock= Marcus Leather]
Marcus Leather
Human Fighter (Brawler) 3
Passive Perception/Insight 12
AC:21, Fort:20, Reflex:15, Will:13, Speed:5
HP: 37/43, Bloodied:21, Surge Value:10, Surges left:10/12
Initiative +5
Action Points: 1 (encounter): USED

Conditions: Filth Fever save required at -1

Powers
MBA: Longsword, +8 vs AC, 1d8+4 damage
MBA: Battle Axe of Surrounding +1, +8 vs AC, 1d10+5 dmg
RBA: Rebounding Handaxe +1, +8 vs AC, 1d6+5
Combat Challenge
Cleave, Grappling Strike, Weaponmaster's Strike

Steel Serpent Strike: USED
Bull Charge: USED
Inevitable Strike: USED
Rebounding Hand Axe:
Battle Axe of Surrounding:
Second Wind:

Comeback Strike:
Boundless Endurance:
Dwarven Armour:


Combat notes:
Deft Hurler Style: Leather can forgo dealing damage to the adjacent enemy to instead make a basic ranged attack with a heavy thrown weapon against one creature other than the target of your cleave. This ranged basic attack does not provoke opportunity attacks.
Brawler Style: Leather can use Grappling Strike for OAtks
[/sblock]
 
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Wife Of Meepo

First Post
Ilex directs Noctua to move forward as she moves forward surrounding herself with fur and feather. One of the insubstantial rat abominations attacks Ilex but find itself not in this world enough to hit Ilex with its foul bite. Calling to her the powers of the natural world to end the wrong wrought upon these creatures, Ilex release a burst of energy that throws her enemies back while invigorating her allies.

[sblock=actions]Minor: Hamadryad Aspects
Wooden Form: Ilex gains resist 5 to all damage until the end of her next turn.
Move:
Ilex: J8, provoking OA from CR2 while in Ursa Majors aura (+2 defenses)
Noctua: I7, avoiding OAs
OA by CR2 vs AC19 on Ilex and dmg if needed (1d20+7=8, 1d10+8=18) MISS!

Standard: Glorious Presence (Close burst 2)
Enemies Targeted: FR1, FR2, CR1, CR2
Attack: +8 vs Will
Hit: 2d6+5 radiant damage and Ilex pushes the target up to 4 squares.
Fr1 Fr2 Cr1 Cr2 (1d20+8=21, 1d20+8=21, 1d20+8=26, 1d20+8=28) 3 Hits, Crit Cr2
dmg on Fr1 Fr2 Cr1 (2d6+5=11)
CR2 takes (17/2)=8 Dmg CR2 is PRONE and DAZED
Push: Fr1 to I2
Fr2 to J2
Cr1 to E6
Cr2 to P8

Allies Affected: Leather, Haaku, Ursa Minor, Ursa Major, Noctua
Effect: Ilex and each ally in the burst gains 4 temporary hit points.[/sblock]

[sblock=status][sblock=Ilex Cassine - Hammadryad Witch 3]
***Resist 5 All Damage Till EoMNT***
Sanity Points (max 29) Current 27
Passive Perception 15, Passive Insight 20
AC 15, Fort 14, Reflex 16, Will 18
HP 32/32 Temp HP 4 Bloodied 16, Surge Value 8, Surges 7/8
Speed 6, Initiative +1
Action Points: 1, [ ]Second Wind
At-Will Powers:
Stone Blood,
Hypnotism,
Light,
Mage Hand

Encounter Powers:

[ ]Chameleon's Mask,
[x]Hamadryad Aspects,
[x]Glorious Presence,
[ ]Herbal Healing,
[ ]Color Spray,
[x]Spidersilk Mantle

Daily Powers:

[ ]Augury,
[ ]Healing Word,
[ ]Arcane Whirlwind,
[ ]Feyswarm Staff,
[ ]Flute of the Dancing Satyr
[ ]Cloth Armor of Sudden Recovery +1
[/sblock]
[sblock=Luna - Moon Wisp Familiar - Status: Passive (x), Active ( )]
AC 17, Fort 15, Reflex 17, Will 19
HP 1/1
Constant Benefits: Ilex gains +2 to Arcana and Nature
At-Will Powers: Moon Wisp Radiance
Milestone Power: ( ) ]Moon Bite[/sblock]
[sblock=Noctua Ursus - Young Owlbear Companion (x)Summoned]
Ferocious Companion: Aura 1 - Allies gain a +2 power bonus to damage rolls against enemies in the aura.
Passive Perception 16, Passive Insight 19
AC 16, Fort 18, Reflex 14, Will 18
HP 8/16 Temp HP 4 Bloodied 8, Surge Value 4
Speed 6, Initiative +1[/sblock][/sblock]
 



WEContact

First Post
OOC: Whoops, I forgot I hadn't posted my turn yet this round!


[sblock=Map and Mutation details, for personal reference]Map

Cloud Rat 1 (CR1) - gained One Foot in the Veil mutation (insubstantial vs all but psychic)
Cloud Rat 2 (CR2) - gained One Foot in the Veil mutation (insubstantial vs all but psychic)
Flying Rat 1 (FR1) - gained Membrenous Wings mutation (clumsy fly 4)[/sblock]

Haaku pulls his crystal chakram from his belt, eyes sweeping the torch-lit sewer. He was coming down off of the blood rush, and he didn't want to charge into the sluiceways and lose his footing. There- one of the flying ones, weakened by his casters' spells. Easy prey. Haaku's chakram slices through the air, opens the flying rat's artery to the damp air, and glides home. He catches the bladed hoop, and his bone gauntlet rattles as it stops the spinning blade from slicing his hand apart.

[sblock=Actions]Minor: Quarry FR2
Minor: Draw Chatkcha
Standard: Twin Strike HIT FR2 AC 21, HIT FR2 AC 19 for 19 damage
Result: FR2 is dead[/sblock]

[sblock=Statblock]Haaku - Male Human Ranger|Fighter 3
MP: 6/22 Status:
Initiative: +4, Passive perception: 20, Passive Insight: 13
AC:19 Fort:17 Ref:17 Will:14
HP: 23/35 Bloodied: 17 Surge value: 8 Surges/day: 8
Speed: 6 squares, AP: 0, Second Wind: used, Temporary HP: 0
Melee Basic Attack: +10 vs AC, 1d8+10 (off-hand)
Equipment: Short Sword, Chatkcha, Javelins(2), Potions of Healing (2), Adventurer's Kit

Powers:Twin Strike, Footwork Lure, Hunter's Quarry, Heroic Effort, Sohei Flurry, Off-hand Strike, Rain of Blows, Invigorating Stride Jaws of the Wolf[/sblock]
 
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Though Ilex's glorious presence is enough to sew some chaos into the battle, throwing enemies to periphery of the round room, it seems these creature's aberrant natures made it all to suited to adapting to such chaos. Two of the three rats barrel down upon leather, who feels the power of their massive diseased jaws. The dark skinned warrior can feel the disease working its way through his body, and instead of the usual red blood one would expect to see pouring out of such gaping wounds as was given to him, Leather's life blood ran a sickly mottled mixture of pussy greenish white, tinged with splotches of pink where the disease hadn't fully taken over those hemoglobin cells. On the other side of the room, the other cloudy rat kicked its legs until it was able to right itself after having been, quite frankly, knocked on his ass (well... in all technicality it was his back... but still). Its head swam with the mystical energies given off by Ilex, and it could do naught else but shake its head from side to side in an attempt to clear his mind.


[sblock=Actions]
CR1
-- Standard: Charge Leather w/ bite attack, moving from E6 to H6. CRITS leather for 18 damage.

FR1
-- Standard: Charge Leather w/ bite attack, moving from I2 to I5. Hits AC 27 for 9 damage.

Leather is now at a -3 penalty to his Filth Fever save at the end of the encounter.

CR2
-- Move: Stand from Prone.

[/sblock][sblock=Status]
ST - Dead
CR1: 25/49 HP Status: Normal
CR2: 42/49 HP Status: Dazed
FR1: 17/49 HP Status: Bloodied
FR2: Dead
ER: Dead
MR: Dead


Haaku: 22/35 HP Status: Filth Fever Save w/ -1 penalty
Torqua: 39/42 HP Status: Normal
Fhangrim: 44/44 HP Status: Normal
-- UM: 22/22 HP Status: Normal
-- Um: 22/22 HP Status: Normal
-- UX: 12 HP (ignores damage below 12) Status: Normal
Ilex: 32/32 HP Status: Normal
-- N: 8/16 HP Status: Normal
Leather: 10/43 HP Status: Bloodied. Filth Fever Save w/ -3 penalty! [/sblock]
 
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Son of Meepo

First Post
Fhangrim decides to hold back and heal Leather while sending his summoned wolf after the dazed rat. The wolf throws the wispy rat on its back again.

[sblock=Actions]Minor: Healing Word on Leather
Minor: Move PW to O8.
Standard: PW attack.[/sblock]

OOC: Leather spends a healing surge and heals surge value +1 hp.
PW hits CR2 for 4 damage.
CR2 is knocked prone.


[sblock=Fhangrim's Stats]Fhangrim - Gnoll Sentinel 4 Status: Normal Passive Perception 23, Passive Insight 16 AC 19, Fort 18, Reflex 15, Will 17 (18 while bloodied) HP 44/44, Bloodied 22, Surge Value 11, Surges 10/10 Sanity: 23/29 Speed 7, Initiative +4 Action Points: 0, Second Wind [] At-Will Powers: Magic Stones, Call Spirit Companion Encounter Powers: Combined Attack [x][], Ferocious Charge [], Spirit's Fangs [], Healing Word [x][x], Healing Spirit [x], Barkskin [x] Daily Powers: Summon Pack Wolf [x], Daily Powers: Speak with Spirits [] [/sblock]

[sblock=Ursa Major's Stats]Ursa Major - Gaoler Pygmy Owlbear Status: Normal Passive Perception 25, Passive Insight 15 AC 17, Fort 19, Reflex 15, Will 19 HP 22+4/22, Bloodied 11, Surge Value 5 Speed 6[/sblock]

[sblock=Ursa Minor's Stats]Ursa Minor - Young Gaoler Pygmy Owlbear Passive Perception 23, Passive Insight 12 AC 17, Fort 19, Reflex 15, Will 19 HP 22+4/22, Bloodied 11, Surge Value 5 Speed 6[/sblock]

[sblock=Ursa Maximus' Stats]Ursa Maximus - Spirit of Gaoler Pygmy Owlbear AC 19, Fort 18, Reflex 15, Will 17 HP 12 (damage below this amount is ignored) Immune Area and close attacks; all conditions[/sblock]

[sblock=Summoned Pack Wolf's Stats]Summoned Pack Wolf Status: Normal AC 19, Fort 18, Reflex 15, Will 17 HP 22/22, Bloodied 11, Surge Value 5 Speed 6[/sblock]
 
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