What's on your mind?
+ Log in or register to post
Results 11 to 18 of 18
Thursday, 4th October, 2012, 10:08 AM #11
Grandmaster of Flowers (Lvl 18)
- Join Date
- Jan 2002
- London England
- Read 0 Reviews
ø Ignore S'mon
Last edited by S'mon; Thursday, 4th October, 2012 at 10:12 AM.***Henry/S'mon Super Quick d20 NPC Generation System*** The Gods of the Copybook Headings With Terror and Slaughter Return!
eriktheguy, on S'mon's latest idea:
There are 2 major problems with your idea:
1: It is far too awesome
2: see 1
- EN World
- has no influence
- on advertisings
- that are displayed by
- Google Adsense
Thursday, 4th October, 2012, 10:17 AM #12
Scout (Lvl 6)
I was recently looking at the Advances Races stuff in the updated PRD and I could have sworn I've seen a magic item that stabilizes characters. So compare that item to your players idea.
Crafting a wand of 1st level CLW would cost 375 gold. 750 is the purchase price.
I vaguely recall a periapt in the original 3E rules that would heal, but I could be wrong -maybe the 2E version healed. I'd have to reread the healing stone, but my gut tells me just say no. That might be because we have a wizard in our party who wanted to craft custom healing items.
edit: found the items:
Aura faint conjuration; CL 1st
Slot none; Price 50 gp; Weight 1/2 lb.
Prized by slavers as an affordable way to stop a captive from bleeding to death, a dose of wound paste acts as a stabilize spell when slathered on a dying creature. Applying wound paste is a standard action that provokes an attack of opportunity. A pot of wound paste contains 5 doses.
Requirements Craft Wondrous Item, stabilize; Cost 25 gp
Here's the 3E periapt of wound closure. This is not a good comparison as it is pre-stabilize/Pathfinder, but for completeness.
Periapt of Wound Closure
This stone is bright red and dangles on a gold chain. The wearer of this periapt automatically becomes stable if his hit points drop to between -1 and -9 inclusive. The periapt doubles the wearer’s normal rate of healing or allows normal healing of wounds that would not do so normally. Hit point damage that involves bleeding is negated for the wearer of the periapt, but he is still susceptible to damage from bleeding that causes Constitution loss, such as that dealt by a wounding weapon.
Moderate conjuration; CL 10th; Craft Wondrous Item, heal; Price 15,000 gp.
Back to the healing stone. An important difference between a healing stone and a wand is who can use it. Only someone with CLW on their spell list can reliably use the wand. The stone as described can be used by anyone. What's to stop the crafter from creating one for each party member?
So I think going with wands of CLW is the better way to go.
Thursday, 4th October, 2012, 10:25 AM #13
Minor Trickster (Lvl 4)
hmm... I'd say the stabilize token would make use of the contingency spell, which would greatly increase the price
Thursday, 4th October, 2012, 07:37 PM #14
Gallant (Lvl 3)
There would also be higher capacity versions at the same price per hp.
Sunday, 7th October, 2012, 09:14 PM #15
Novice (Lvl 1)
Doesn't something like a necklace of cure light wounds cost by the rules 1800gp?
Command Word activated.
CL1 x SL1 x 1800?
CL3 x SL2 x 1800 = 10800
Monday, 8th October, 2012, 01:39 AM #16
Magsman (Lvl 14)
Magic Item Gold Piece Values
Many factors must be considered when determining the price of new magic items. The easiest way to come up with a price is to compare the new item to an item that is already priced, using that price as a guide. Otherwise, use the guidelines summarized on Table: Estimating Magic Item Gold Piece Values.
A fine example is ring of force shield, the cost is over twice as much and only half as strong as what the formula would have costed for a Continuous Shield Spell. And it loses the magic missile immunity too.
Pricing a magic item isn't G.U.R.P.S. character creation.
Tuesday, 9th October, 2012, 03:50 AM #17
Novice (Lvl 1)
healing stone has no issues
the healing stone may heal 1 hit point per round infinitely for 1,800 gold. but unlike the ring, it requires a standard action every round to activate and only really works out of combat. it also cuts into buff durations. 1,800 is a fair gold cost since you are paying the price in actions and delayed movement.
Tuesday, 9th October, 2012, 03:15 PM #18
Scout (Lvl 6)
With that comparison, 1,800 gp seems pretty cheap for infinite out of combat healing.