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Thread: Just a Typical Night in an Inn
Friday, 21st September, 2012, 06:00 AM #1
Novice (Lvl 1)
Just a Typical Night in an Inn
Weâ??re probably all familiar with D&D sessions involving a night in a creepy inn where there might or might not be a murderer creeping around. Yet players can get so much more deeply interested if thereâ??s more than that going on. Lots more than that.
Read Just a Typical Night in an Inn on D&D Insider here!
Friday, 21st September, 2012, 01:33 PM #2
Guide (Lvl 11)
Heh. Great article. Gave me some ideas to steal
Saturday, 22nd September, 2012, 08:13 PM #3
Acolyte (Lvl 2)
So when's that book of Ed's out which deals with his own version of the Realms setting?
I figure that article is the least of the ideas that book contains!
Saturday, 22nd September, 2012, 09:14 PM #4
Guide (Lvl 11)
Saturday, 22nd September, 2012, 10:57 PM #5
Grandmaster of Flowers (Lvl 18)
I liked this account; the amount of intrigue might have been slightly over-egged for my taste, but there are lots of good ideas that are potentially useable or inspirational IMCs - the owl-hoots of the hunting bugbears especially!***Henry/S'mon Super Quick d20 NPC Generation System*** The Gods of the Copybook Headings With Terror and Slaughter Return!
eriktheguy, on S'mon's latest idea:
There are 2 major problems with your idea:
1: It is far too awesome
2: see 1
Sunday, 23rd September, 2012, 12:15 AM #6
Guide (Lvl 11)
- Join Date
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- Kendall Keep, Bissel
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ø Ignore haakon1
Interesting. I really like the intro, which has some excellent advice for any campaign:
Like most such vital shelters in dangerous wilderlands, the Helm was cold, drafty, crowded at certain times of year (particularly the spring and fall “runs” on either side of winter), and always expensive. After all, when the likely alternative is death, paying a stiff rate for a night of shelter suddenly seems a lot more tolerable.
(In the Realms, lots of little hamlets and villages, wayside inns and taverns, and favorite camping sites exist that don’t appear on any maps. Please create such elements and place them where your adventure needs them. Or make them unusable—overrun by recent orc raids or razed by fire, and temporarily abandoned—when their absence is a challenge you want PCs to face.)>>
But the actual adventure seems over-the-top for me. If just another day at the inn was anything like this, the merchants would stop travelling and stay home to farm -- not worth risking your life every night!
Monday, 24th September, 2012, 11:33 AM #7
Thaumaturgist (Lvl 9)
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