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Sunday, 23rd September, 2012, 10:18 AM #51
Waghalter (Lvl 7)
I guess when people say "build monster", they mean different things, depending on purpose and depth.
Because I enjoy it, my RPG monsters are 90% custom to my own game world. I build them completely from scratch. I did that since 2E. I spent many years doing same in 3E and more recently in 4E.
Maybe I was doing something wrong in 3E (don't know what if so), but I felt that the speed and quality of my monster creations improved dramatically moving to 4E. I do miss the more exploratory "what if I add a half-dragon template, mwahaha, my creation lives!" nature of 3E mosnter build. But the results for me in 4E are better.
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Sunday, 23rd September, 2012, 11:10 AM #52
Myrmidon (Lvl 10)
Speed of creation varies depending on how many layers you want to add to your custom monsters. Still takes me no time at all to create monsters for my Pathfinder games even if they are custom. Now if you make each and every monster a custom creation with multiple layers of classes and templates then yeah it's going to take you more than 10 minutes at the end of the day, but if you are going to make groups say kobolds, then it takes no time at all.
Sunday, 23rd September, 2012, 01:56 PM #53
The Grand Druid (Lvl 20)
Because a class template tells you to pick one at-will, one encounter, one daily and one utility power if you monster is Heroic; another encounter and utility if it's Paragon; and another daily and Utility if it's Epic. That's a minimum of 4 new spells/powers, and up to 8 new spells/powers. And the ability to use rituals can be handed out freely, adding another layer of "class levels" to any creature (there are no minimum requirements, so your ogre wizard could still be a wizard, even with Int 9).
Monday, 24th September, 2012, 02:48 AM #54
Grandmaster of Flowers (Lvl 18)
An Orc Cavalier would run aground on the whole honour and chivalry thing; Orcs aren't usually real big on that stuff.
Satyr Monk? Never. They're far too chaotic.There are several races that could be great monks. Satyr, medusa, Erinyes etc...
Medusa Monk? In theory possible. In practice, who would or could ever train it? (to me, Monk more than most classes is one that just has to be trained in a tradition or whatever-you-call-it)
Not familiar with Erinyes.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *DM: Telenet 1984-1994, Riveria 1995-2007, Decast 2008 -->* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Monday, 24th September, 2012, 07:44 AM #55
Defender (Lvl 8)
Monday, 24th September, 2012, 02:17 PM #56
The Grand Druid (Lvl 20)
Satyr Monk? A master of drunken boxing, that's for sure!
Medusa Monk? Trained by a blind master from a monastery bordering the Field of Statues!
Monday, 24th September, 2012, 03:46 PM #57
Guide (Lvl 11)
1. Check its type to determine how many hit dice it should gain for each "level-up"
2. Advance ability scores based on hit dice
3. Advance size and resulting strength/dex/con modifiers, natural AC, and attack/defense modifiers
4. Advance base damage die of all the creature's natural attacks and calculate attack and damage values for primary vs. secondary natural attacks
5. Add feats
6. Recalculate BAB, AC, touch AC, flat-footed AC, grapple bonus, HP, fortitude, reflex, will, SR, DR, caster level, save DC of spells and spell-like abilities, and all skill bonuses based on hit dice, creature type, size, ability score values, armor worn, and any feats.
In 4e, to advance a creature's level this is reduced to the following:
1. Pick an arbitrary level you wish to advance the creature to.
2. Check the NPC advancement table for the new HP, AC-attack, NAD-attack, and fort/ref/will modifiers.
3. Advance damage of the creature's attacks, also based on the table.
4. Optionally, advance the size. All this changes is melee reach and area.
5. Optionally, pick new arbitrary values for initiative and any ability scores or skill bonuses.
6. Optionally, if you're advancing a creature a full tier, you might want to give it another arbitrary ability for each tier (paragon, epic). This isn't any more difficult than picking a feat or two.
Sorry but I'll take #2 any day.
Monday, 24th September, 2012, 05:06 PM #58
Myrmidon (Lvl 10)
The 4e version of advancing was great and easy to use.
Side note: Monks have to be lawful in D&D because . . . that is the way they were written back in AD&D. Plenty of monks in the Chinese source stories have non-lawful monks, to say nothing of non-ascetics that are martial arts experts.
Glamour is a rocky road!
Monday, 24th September, 2012, 05:56 PM #59
Thaumaturgist (Lvl 9)
Yeah, if we want to point out one of the ultimate sources of inspiration for a lot of eastern tales, Sun Wukong, the Monkey King, is (depending on the tale and telling) definitely Chaotic Neutral or Chaotic Good (or too complex to define with the alignment system, which is most fantasy characters).
The concept of "Monk" appears pretty much drawn solely from 1980s understandings of the legends of Shaolin monks, with a few nods to "Kung Fu, the Legend Continues" thrown in when that became popular.
Monday, 24th September, 2012, 09:46 PM #60
Superhero (Lvl 15)
Freelance Writer 5 / Scientist 5 / Yugoloth 10
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