"Hmm, don't need any fire at the moment, but as long as bringing the life out if things is conjuration and not necromancy, I think we could certainly use your talents.
A couple of years ago, when our current president took over, he tasked the faculty in this department with giving the students priority to the use of the machine. One of the tasks he gave us to accomplish this was to develop a series of classes regarding the real world applications of the magic that many of our students only usually think of in terms of theorycraft. Well, to say that they have been a hit would be an understatement, and the buzz around the newest one we are developing is particularly high, so we would rather not dip into our usual supply of volunteers to test out it's development process.
It's titled, roughly, Field Applications of the Summon Spells. We have developed enough of the course to be able to rough out the test, and we would like you to try it out to see how well it reflects activity in the field. It's really simplicity itself; There will be a small library in the middle with a number of doors branching off on the sides. Each pair of students will be assigned one of the doors, through which will be a square room with a locked chest (w/ 4 keyholes) and 3 side "rooms," each a different environment. They will each be given 8 clues corresponding to creatures on the summon monster lists, including a few nonstandard variants, and they will have to solve those clues to identify the creature, and then look for said creatures in their environment to secure 8 keys. They can use the small library, which will be a miniature version of our main one that will contain common references for the conjuration school. They, and their familiars or eidolons, if they should have them, will not be allowed to directly interact with the environment for safety reasons, but rather will be expected to utilize their spells, magical abilities, and research capabilites to manipulate the environment in order to locate, observe, and secure the keys from the target creatures. Once they have all eight keys, they will be given 4 more clues, each one of which pertains to one of the eight creatures already studied, to determine which 4 keys will unlock the safe without triggering the guardians. After they successfully unlock the safe, or defeat the safe guardians in combat, if they don't use the right combination, they will find inside the safe an appropriate reward that reflects their grade, made by one of their fellow students in the other departments of the academy.
Does this sound like something that would interest you if we were to ask you to run through it and see how well it works? We would be sure to include a proper reward in the safe for your time, and offer up our array of student made potions and scrolls for your use as well, up to 500 gp each up front, and a further 500 gp after, for a total of potentially 1000 gp each of such items, in addition to a nice item in the safe for each of you, and some coin as well."