Qik
First Post
As Ni and Heinrich discuss the possible creatures fitting the riddles before them, the gnome variously shifts, paces, scrunches his nose, and rubs his hairless chin. Lu attempts to swallow a nearby cherry, looking both confused and perturbed when the virtual fruit fails to deliver in the taste department. After trying and failing to chew on some virtual grass, the eidolon lays itself down with a sigh, dejected.
"Let's see here, 'mighty beast' - Auroch, perhaps? I've never called on them, but I can see how one could easily enough."
"Hmm, 'sicken.' Well, I can think of a few beings of the abyss that can magically sicken, but somehow I get the feeling that that's not what we're looking for here," says the gnome, waving around to the more conventional environments around them.
"'When danger comes, these dance away from it'..." The gnome's eyes squint in concentration, before snapping open as a possibility comes to mind. "Wait! A grig...?" he inflects into a question, uncertain as to whether he's correct or not. The gnome scrambles off into the library, where he retrieves an deceptively dusty book. The gnome returns, flipping through pages. "Let's see, let's see, it says here that grigs are forest creatures." The gnome looks to the opening with the twilight lit forest beyond, and then to Heinrich. "What say we investigate in there, and solve the rest of these later? I'd quite like to meet a grig, even a not-real one. Although..." The gnome trails off, beginning to get caught up in the philosophical trappings accompanying the notion of an unreal fey creature. Trying not to get too sidetracked, the gnome mounts Lu and heads towards the opening.
[sblock=OOC]To translate: I'd guess the first is an Auroch, and the "dancing away" creature is a grig. Not sure what the remaining one could be: a dretch can sicken, but the environment isn't right.
What say we head into the mystical forest, and solve the last one later?[/sblock]
[sblock=Stats]Nimientioquijuil
HP: 30/30
AC: 17 (Touch: 13, Flat-footed: 15)
CMB: 0 CMD: 12 Fort: +3, Ref: +5, Will: +5 (+7 vs Illusions)
Perception: +2
Initiative: +2
Current Weapon in Hand: None
Summon Monster III: 11/11
Spells:
- 0: DC 16; Infinite
- 1: DC 17; 6/6
- 2: DC 18; 4/4
Active Magic:
- None
Eidolon: Summoned
HP: 20/20
Eidolon AC: 21 (Touch: 13; FF: 18)
CMB: +5 CMD: 17 Fort: +4 Ref: +5 Will: +0
Perception: +8
Initiative: +3
Natural Weapons:
- Bite: +5, 1d6+3
- 2 Claws: +5, 1d4+3[/sblock]
"Let's see here, 'mighty beast' - Auroch, perhaps? I've never called on them, but I can see how one could easily enough."
"Hmm, 'sicken.' Well, I can think of a few beings of the abyss that can magically sicken, but somehow I get the feeling that that's not what we're looking for here," says the gnome, waving around to the more conventional environments around them.
"'When danger comes, these dance away from it'..." The gnome's eyes squint in concentration, before snapping open as a possibility comes to mind. "Wait! A grig...?" he inflects into a question, uncertain as to whether he's correct or not. The gnome scrambles off into the library, where he retrieves an deceptively dusty book. The gnome returns, flipping through pages. "Let's see, let's see, it says here that grigs are forest creatures." The gnome looks to the opening with the twilight lit forest beyond, and then to Heinrich. "What say we investigate in there, and solve the rest of these later? I'd quite like to meet a grig, even a not-real one. Although..." The gnome trails off, beginning to get caught up in the philosophical trappings accompanying the notion of an unreal fey creature. Trying not to get too sidetracked, the gnome mounts Lu and heads towards the opening.
[sblock=OOC]To translate: I'd guess the first is an Auroch, and the "dancing away" creature is a grig. Not sure what the remaining one could be: a dretch can sicken, but the environment isn't right.
What say we head into the mystical forest, and solve the last one later?[/sblock]
HP: 30/30
AC: 17 (Touch: 13, Flat-footed: 15)
CMB: 0 CMD: 12 Fort: +3, Ref: +5, Will: +5 (+7 vs Illusions)
Perception: +2
Initiative: +2
Current Weapon in Hand: None
Summon Monster III: 11/11
Spells:
- 0: DC 16; Infinite
- 1: DC 17; 6/6
- 2: DC 18; 4/4
Active Magic:
- None
Eidolon: Summoned
HP: 20/20
Eidolon AC: 21 (Touch: 13; FF: 18)
CMB: +5 CMD: 17 Fort: +4 Ref: +5 Will: +0
Perception: +8
Initiative: +3
Natural Weapons:
- Bite: +5, 1d6+3
- 2 Claws: +5, 1d4+3[/sblock]
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