Falling Icicle
Adventurer
Imma let you finish, but let me just interrupt for one second here- how would you feel if the mechanic remained but was linked to CURRENT hit points instead of maximum?
It's still very problematic, and most of the problems I brought up still apply. You still have to guess what a monster's hp are. You still have some classes being favored over others due to having higher hp totals. And then you end up with odd situations like beating people up until you can charm them. In short, I still don't like it.
Well, I don't think that each pc should necessarily have a good round every round, personally; if you never miss, the challenge drops away a lot.
I didn't say they should. But there is a big difference between failing because a creature made its save, and failing automatically because the creature just happened to have too many hit points, when there's not really any legitimate way you could have known that at the time.
This is potentially problematic, depending on the range of effects that come with no save through the hp threshold mechanic. I think, kept within reason, it's quite fine, though- the idea of autocharming the barmaid (for instance) doesn't bother me, especially because she will remember everything (the party wizard might certainly get a reputation that way!).
It bothers me. I'm glad that charmed people remember being charmed, as it helps prevent abuse, but I still don't think wizards should be able to go around auto-charming people. Success shouldn't be guaranteed.
Also, I think you are overestimating what charm person can do- all the charmed condition does is make you unable to attack your charmer and give the charmer advantage on social interactions with you. So it can't make you attack your allies or commit suicide at all.
I know charm person can't do that. I was just mentioning such limitations as ways of balancing enchantment type spells in general.