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Tuesday, 25th September, 2012, 02:56 AM #51
Gallant (Lvl 3)
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Tuesday, 25th September, 2012, 02:58 AM #52
Defender (Lvl 8)
I'm not saying I love hp thresholds, just that I don't think their inclusion in the game will stop the designers from offering alternative hp systems (if they plan on doing so).
Tuesday, 25th September, 2012, 05:39 AM #53
Lama (Lvl 13)
I hope they do have alternatives out of the gate.
Tuesday, 25th September, 2012, 08:22 AM #54
The Great Druid (Lvl 17)
Using your analogy of the D&D system as a car, I don't want to be sold a car at all.
I want to be sold a frame, some wheels, an engine, and a bunch of other more or less useful parts that will more or less fit with each other and with the wheels-frame-engine; and then build my own damn car.
Lan-"I"m a highway star"-efan
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *DM: Telenet 1984-1994, Riveria 1995-2007, Decast 2008 -->* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Tuesday, 25th September, 2012, 09:00 AM #55
Scout (Lvl 6)
Tuesday, 25th September, 2012, 12:14 PM #56
Grandfather of Assassins (Lvl 19)
Maybe effects like sleep could target an alternative condition track (a bit like Star Wars Saga Edition). Sleep and other effects could knock you a couple of steps down that. If you wanted to incorporate hit point attrition making a character more vulnerable, hit point damage thresholds could take you steps down the track as well. But some effects could target the condition track directly.
"There's a fine line between a superpower and a chronic medical condition."
- Doctor Impossible
Tuesday, 25th September, 2012, 12:17 PM #57
Enchanter (Lvl 12)
Tuesday, 25th September, 2012, 04:16 PM #58
Myrmidon (Lvl 10)
HP are supposedly this big abstraction that amounts to: "Your ability to keep fighting" or perhaps more accurately "Your ability to not be taken out of the fight." Sleep damage would just represent a reduction in that ability due to magically induced drowsiness. All damage can then be viewed as simply "the ability of this attack to take a target out of a fight" and "any ability to take a target out of a fight is damage." Differences in vulnerability between targets and attack types can be represented by special saves (or NADs), resistances, damage reductions, and immunities.
I'm not a big fan of having HP in general, I think its a lousy system (especially when combined with D&D's traditional healing magic.) However, I haven't found one that I particularly like better. Given that we're going to be riding this sacred cow, I think we might as well accept them as a combat pacing mechanism and be done with it.
*Charm, Illusions, and some similar related effects, are one area that I don't think are modeled well by dealing damage, especially out of combat....but then, I'm not sure these spells should work during combat, either.
Tuesday, 25th September, 2012, 04:20 PM #59
Myrmidon (Lvl 10)
Which is a good thing...I think.
Tuesday, 25th September, 2012, 04:55 PM #60
Minor Trickster (Lvl 4)
So 2d8 nonlethal to all targets in area, Will save for 1/2?
Obviously then it will make them asleep (nonlethal above current hp does that). This works well. If not injured, they might be tired (nonlethal damage), but not asleep (nonlethal below current).
"If you can't believe in yourself, believe in me who believes in you."
"Go beyond the impossible, and kick reason to the curb"
Kamina, from Gurren Lagann
By genshou in forum EN PublishingReplies: 3Last Post: Monday, 1st August, 2005, 02:14 PM
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