Gaming W/Jemal: Planar Quest! (Closed)

Which Setting would you prefer Jemal to DM?

  • Meh, Neither grabs my attention.

    Votes: 0 0.0%

  • Poll closed .

Shayuri

First Post
Heh. It's hard to go back to 3.5 for me these days. I stand by my metaphor. :)

I'd like to have tried the summoner but they trade in the versatility of good spells for the versatility of summoning...which means their power is entirely based on the monsters involved. 3.5e summons are fine as something to supplement full spellcasting, but they're not strong enough to be Your One Big Thing.

And I have to admit, because it's a "pathfinder" class, it's harder for me to make a 3.5e character using those rules. Sorceror is different in Pathfinder, but it's just adjusted. I can easily think of a 3.5e sorceror who's just gotten some spiffs, and that's basically what it is.

But I found my summoner ideas too linked into the various non-3.5e stuff to be attractive. That's purely a wall my own creativity is hitting. I'm sure it can be done, and well...I just wasn't getting there.
 

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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
as for apples, the little green sours make the best pies and cobblers, but liking an RPG too much to water down with a prior edition, i feel the pain.

And Jamal happy Canadian thanksgiving!
 

Binder Fred

3 rings to bind them all!
Hello all. Do we have any religious characters in the party? i.e. people that openly worship a specific God or Goddess? I'm going with a ring of Divine Might (well, actually a belt of Divine Prayer, but same diff), which is better IC if you have the related God's approval ;). So I would make Ur a fellow worshipper. [MENTION=49929]Scott DeWar[/MENTION], your PC seems to belong to an at least semi-religious order (nice colour, by the way, going for 'dragon scale green' I take it?)... Or maybe [MENTION=4936]Shayuri[/MENTION]'s PC?

By the by, and while on the topic, could I suggest "Celestial" as the official holy languages of Rauland? Used for all religious texts of any import and as the languages of High clerical ceremonies?

My character build is pretty much done except for Feats (waiting for a ruling on Knockback) and formating. One question Jemal: Can you pull coins out of a Bag of Random Stuff, and if so at what rate (1 coin for 1 stored, 1 for 2 stored)?
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
B.Fred Thanks on the color comment, yes, that is the official color of the Holy order of Jade dragon warriors. But just because they are holy will not mean they are under any one temple, rather they are a 'below the table' order serving the cause of good, avoiding the politics of religion completely.

sort of like being 'non denominational'.
 

kinem

Adventurer
A further question while I'm at it: does Sigil exist in this version of the planes? The City of Doors is, in large part I think, a cludge to safely fit low level characters into a setting initially designed solely for high-level play. Since we already *are* high-level, I thought I'd ask.

Gotta say I disagree with that. I'm a fan of classic Planescape. It has some tasty flavor. Of course, I'm cool with whatever setting Jemal goes with.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
ok, still trying to grasp the haversack thing.

do I:
a. fill with single items of need
b. charge myself double cost
c. remove any single non magical item unlimited times as long as its in my list, and will fit in the container
d. halve the capacity of the storage item

If I finally got it, may I [shoot myself in the foot and] suggest a change of:

this
c. remove any single non magical item unlimited times as long as its in my list, and will fit in the container

to include at the end:
currency items are restricted from the list so no one tries to put a 10 kilo ingot of platnium in the bag and pull unlimited quantities of ingots worth 22,000 gp each.
 
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Binder Fred

3 rings to bind them all!
Kinem: Oh, I agree about the flavor. I had some nice times in Sigil. But when you adventure there, you're not walking the "realm of the Gods/Plains of the dead" anymore. They've had to make some (IMHO large) sacrifices to allow low-level mortals to shine here: pushing the Gods back into pretty much the same role they had on the Primes (back behind intermediaries again), lots of (relatively) low-level planar denizens that add very little to the proceedings, and please don't get me started on the drabness of memory-less petitioners (so the PCs aren't overwhelmed by a sea of Ancient Heroes and dead loved ones (because that would be, you know, cool, AND one of the prime reasons RL legendary heroes venture into the realms of the Gods?)).

In all honesty, the Legends and Lore core of me always has this background desire to burn these interfering, self-important, *living* mortals off the face of the Outer Planes and wonders how the Gods can stand it: didn't they create the Primes specifically NOT to have to deal with these low-brow papparazi types directly? ;) More patient cutters than me, that's for sure. I get by by treating it as an entirely separate Prime Material setting (and a very interresting one at that!), with the *true* realm of the Gods somewhere else.


Scott: Alright, let me just pretend I'm the DM for a second, see how close I get. ;) I don't think the "unlimited" part is correct in your description... and I'm entirely sure you don't need to pull out the same supposed items you put in when you recharged the bag at a store. In fact, I think it works like this:

a. Go to a store where you buy an *unspecified* list of gear worth, say, 1000 gp.
b. Later, you suddenly find out that you desperatly need a Corkscrew of Seduction (worth 100gp in any of your finer stores) to close an... important deal. Well, isn't it just incredibly lucky that you just happened to retroactively pack one?
c. Take out corkscrew, substract 100 gp from the amount of unspecified items stored in the bag (substract 200gp instead if the corskscrew is magical, ruby-incrusted or the like AND you have a Type B bag). 900 gp left of unspecified gear in the bag.
d. Less clear on at happens when you put the corscrew *back* in the bag, though... Logic suggest that you *don't* get your money back, but can choose to either store the corskscrew in the plain "Bag of Holding" part of a Type B bag (or on your person if a type A bag), or simply discard it, loosing it in the big pile of "unspecified gear" that's also in the bag.
e. repeat when you next need a piece of gear that you didn't specifically buy (or loot off unsuspecting Aasimars).

So, if, as you say, you put a platinum bar in a Type A bag, I think you'll simply loose it in the junk and never find it again (you need to go to an actual store to recharge the bag and it doesn't have any storing capacity for "realized" objects). If you put a platinum bar in a Type B bag, it would just go in the "Bag of Holding" part of the bag and you could certainly pull that specific bar out again, without either actions affecting how much Random Stuff you have stored in the "Random Stuff" section of the bag (which, for story-telling reasons, can only be replenished in a store, like the type A)... Makes sense?
 
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Jemal

Adventurer
OK, to keep some of this stuff easier to tell apart, I'm using sblocks. No secrets, just formatting.

[sblock=PLANES] There is no Sigil, but there is the Bazaar (Hinted at earlier). Anybody who's ever read the M.Y.T.H. series knows it already. For those of you who don't, it's basically a plane entirely devoted to commercialism. It's a boundless scape of tents, roads, stands, and buildings, like an alternate prime, but whose entire purpose is based on trade. Everything can be obtained.. but it all has a price. There are no free or easy portals to other planes, if you can't get in/out by yourself, or afford to hire someone to get you in/out, then that's too bad for you.

The Bazaar is; like BF mentioned RE: Sigil; basically a separate prime plane.

The other planes are all the more 'legendary/divine' type.. if you go there, be prepared to explain your presence to the powerful beings whose homes you've just entered.

There are also numerous demiplanes that are less legendary/powerful, but also much less traveled and harder to access.
[/sblock]
[sblock=BAG OF STUFF] Basically what BF said. You load it with a pre-determined amount of 'unspecified stuff'.
Then, if you want something out of it, you pay based on which bag you have.

Bag A: deduct the cost of the item from the 'total' you had in the bag, but can only get non-magical/special items worth 100gp or less. Once purchased, the item is now in your normal inventory.
EX : You buy a Bag of stuff with 200 gp of stuff in it (total cost 210 counting the bag). Later you are adventuring and realize you need 100 feet of silk rope. You deduct 20gp (the cost of 100' of silk rope) from your bag, and add 100' of silk rope to your items list. You now have a bag with 180gp of still-unspecified stuff, and 100' of silk rope.
You cannot 're-sell' stuff to a Bag A.
You may ONLY store stuff you pulled out of the bag in the bag. It had room for it to begin with, but is too full to store anything else in.

Bag B: Same a bag A, except magical : holds more and you may pull special/expensive/magical items out, albeit at double the cost.
EX: You buy a Handy Haversack of stuff B with 10,000 GP of stuff in it. (Total cost=2,000 for haversack+10,000 'stuff' = 12,000 GP)
Later you want a wand of cure light wounds, so dig into the bag b/c you're "sure you packed one"... You pull one out and deduct (750X2) 1,500 GP, leaving you with a Haversack with 8,500 GP of stuff, and a wand of cure light wounds.
If you then wanted something more mundane, like the aforementioned rope, you would only deduct the normal cost, 20GP, leaving your bag with 8,480 GP of 'stuff'.
Bag B can store anything that was pulled from it, PLUS half of it's normal carrying capacity - It is half-filled with the 'random stuff' you filled it with at the last merchant.

In both cases (A and b) you cannot sell or resell stuff to the bag, or 'reload' how much stuff is in it without visiting a merchant.

Bag C - not really a bag, actually a portal. This one you basically treat as a portable store, with the value changes listed. (Sell stuff to the store for half, buy stuff at +10%)

SPECIAL NOTE : I see no reason/benefit to have more than one of these bags, or different types. Each one is basically just a more expensive, better version of the one beneath it...
OK, C is slightly different with the +10% thing.. it's better for buying special items, but slightly worse for buying mundane.. If you buy a C, it might be MILDLY beneficial to buy an A as well, but we're talking counting coppers at that point.. If you're gonna get a bigger bag, I'd suggest just go with one and don't bother with multiples.
[/sblock]
[sblock=Coinage]
I usually assume for simplicity that Adventurers can be carrying whatever form/denomination/amount of coins they wish on or about their person. I'm not fond of keeping track of 'i have 258 platinum, 1003 gold, 3521 silver, and 245 copper'
[/sblock]
+1 Silk Shirt of Greater Stealth : Total cost=5,000 shirt + 1,000 Enhancement + 67,500 Greater Stealth(Silent moves/shadow) = 73,500 gp cost.
I'll even let it give the 'Circlet of Persuasion' bonuses(equivalent 4,500) since you made it look so purdy.
and you said the +1 enhancement is null vs the gtr mage armor, right?
Correct, it will NOT stack with the mage armour, however a minimum +1 enhancement is needed on any 'armour' before other things can be added (the silent moves/shadow).. basically it's a 2K tax on being allowed to put those on the item.

K, now for some specific stuff :
Binder, where's this Ring/belt of divine might from?
Also, RE: Knockback - I've read the feat now, and would be willing to allow it to you, but keep in mind that since you aren't actually large, you do not get the large size bonus to the strength check.
Also, Shock Trooper is one of the reasons I was hesitant in the first place, the ability to basically choose your opponents position on the battlefield is exceptionally powerful, especially if any of your allies have ways to capitalize on it.

Kinem - I'm ok with all those items, and yes I would allow enhancements to ground speed to stack with fel flight, since it's not a 'double land speed' like some forms of flight.


Finally, to All - I would like to re-ask BF's question about religious characters. Specifically, do any of you worship specific deities or causes, and if so, how devoutly? In a planar campaign, things like this can be very important.


Did I miss anything/one?
 

Shayuri

First Post
Well, if I make this character a reprise of Mei-Ying...which is my inclination at this point...then she'd have a complex relationship with an Eastern-themed pantheon styled loosely in the mold of Chinese folklore and its 'celestial bureaucracy.'

It's not so much that she worships any of the gods within...but rather that she's pursuing a claim to become one of them. And of course, there's a whole quasi-Buddhist/Taoist philosophy that she subscribes to and that the gods of that tradition all do (though some in opposition to the order, of course).
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
I am a bit limited on time, but, didn't getting a deal at the byzzarr bazzar have repercussions or ramifications?

Shirt
neat thing about that +1 is that it is there for any armor class!

type b haversack:
so, I 'load it with 20,000 gp
I need an adamentine dagger, mundane item, so 3002 gp. done for now, so put in in the un packed half of storage

i run out of +1 arrows so [normal cost:230x gp for 50] so my cost would be 460x gp. put in efficient quiver, kill mean monster.

NOW, do i got it?
 

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