[Hobo's All Rogue Game] A Wretched Hive of Scum and Villainy, Part I

kinem

Adventurer
"I think it's unlikely that the whole village knows whatever secrets people are trying to kill us to hide" Stephano says. "I say take our chances with one of these houses. And quickly. Hopefully they'll think we hid in the woods and go search there."
 

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Deuce Traveler

Adventurer
"Perhaps we'll find a nearby open door," Feo suggests. Feo crouches as he runs across the field, trying to keep his profile low and his eyes wide open for danger. He tries the handles on some of the nearby back doors, hoping to find one that is available.
 

Near to the inn are the butcher's place (shop underneath, cellar for the storing of meat, and living quarters above.) After that there's a fish market, a fruit store, then a vegetable store. The inn happens to be near the part of the village where the village housewives do their daily shopping for groceries.

A few doors beyond that and you get to slightly different types of places--the blacksmith, the local church, the village hall, and then residences of farmers or fisherfolk who leave to work the fields or their boats during the day.

The three men are still approaching the front door to the inn, although they will arrive within a round or two. One of them is also holding a bag that clinks as he walks. All of them have bared cutlasses, and black-powder pistols tucked into their belts. They don't look like villagers--they look more like mercenaries or merchant marines.

Other than them, nobody is nearby in the street or behind the houses. You can hear the bustle of villagers wrapping up their business for the day, but they are further away and out of sight for the time being.

Feo, for the first building or three you'll find either no back door, or a heavily locked one. You can either continue looking, attempt to pick a lock, or take some other course of action.
 

HolyMan

Thy wounds are healed!
Brick wonders at the sudden change in direction and then sees some of the others checking doors.

"You want in?" he asks smiling. "I can help. One good kick and..." he says starting to raise a large booted foot.
 


HolyMan

Thy wounds are healed!
"Oh," he the big man says a bit upset at not getting to break something.

"O.k." he adds putting his foot down.
 

GlassEye

Adventurer
Lano nods his agreement with Stephano.

"The temple sounds like a good idea. Priests generally know things. Maybe we can get some answers."

He dashes across the open space between the inn and the next building.

Lano's Sheet
 



You don't see anyone immediately behind you. You're not sure if you lost the three men coming towards the inn, or if they just managed to avoid being seen.

Of course, technically, you don't know that they had anything to do with you at all... but with all the weirdness going on, maybe extraordinary caution is the order of the day. The church is a small, humble building, as you'd expect from a small village. The doors are closed but unlocked. You can see a few villagers going about their business near the church, although they don't seem to be paying attention to you. One or two nod politely at you if they pass too closely to ignore you completely, but otherwise, they look like people who are somewhat accustomed to seeing strangers pass through town and don't think anything of it.

From inside the church, you can see some flickeing candle-light and some rather loud, gruff singing/humming from a single male voice.
 

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