Grumpy RPG Reviews
Explorer
Note: I will read, provide comments on and test the game of anyone who will do that with igria.
I am working on a new game mechanic, one which uses card games (and the tarot deck) to determine outcomes rather than dice rolls. I am seeking feedback on this, as it develops.
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These modifications may be added to other card games, but do not otherwise alter the rules anymore than is required. Igria allows players to “petition” the game master for and get a type of card, or trade cards among themselves, depending on the power of the character. Experience points come from the cards actually played and it is possible to wager petitions, cards, XP and HP.
[FONT="]From the Lexicon;
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Narrate: To successfully petition, a player must narrate; they must briefly describe what the character is doing in story terms, such as casting a spell, making particular martial attack, working with their or something similar. This narration should contribute to the story - matching the story’s tone and theme - and not consume too much time.
Petition: Asking for a specific card value from the game master (i.e. the dealer) or to ask to trade cads with another player is to petition for the card. It is not possible to petition for cards of the major arcana. The game master may petition for cards, in which case a player selects from the deck the cards of that value, places them face down at on the table and the game master selects one at random. The player reshuffles the deck. This occurs after placing a bet and requires narration. How often a player can petition for a card depends upon the level of the player character.
Further, it may adapt some of the concepts from FATE or Fudge, such as aspects which will impact when a character may petition.
I am working on a new game mechanic, one which uses card games (and the tarot deck) to determine outcomes rather than dice rolls. I am seeking feedback on this, as it develops.
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[FONT="]From the Opening;
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These modifications may be added to other card games, but do not otherwise alter the rules anymore than is required. Igria allows players to “petition” the game master for and get a type of card, or trade cards among themselves, depending on the power of the character. Experience points come from the cards actually played and it is possible to wager petitions, cards, XP and HP.
[FONT="]From the Lexicon;
[/FONT]
Narrate: To successfully petition, a player must narrate; they must briefly describe what the character is doing in story terms, such as casting a spell, making particular martial attack, working with their or something similar. This narration should contribute to the story - matching the story’s tone and theme - and not consume too much time.
Petition: Asking for a specific card value from the game master (i.e. the dealer) or to ask to trade cads with another player is to petition for the card. It is not possible to petition for cards of the major arcana. The game master may petition for cards, in which case a player selects from the deck the cards of that value, places them face down at on the table and the game master selects one at random. The player reshuffles the deck. This occurs after placing a bet and requires narration. How often a player can petition for a card depends upon the level of the player character.
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At this point the number of times a player may petition during a session matches their level, thus a third level character may petition the GM for a card, or trade cards with other players three times per game session... unless they win an extra petition during the game session.
Further, it may adapt some of the concepts from FATE or Fudge, such as aspects which will impact when a character may petition.
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