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Thread: Full classes and Half classes
Thursday, 27th September, 2012, 11:45 AM #1
The Great Druid (Lvl 17)
Full classes and Half classes
At one point, Mike Mearls said there is an idea to make a list of separate class of classes made for muticlassing.
I was wondering if that is possible.
Let's look at the Rogue. What if you halve the sneak attack to 1d6 and push Rogue Scheme and Skill mastery back to level 2. Knack and the first scheme benefit go to level 3.
Then the Half Fighter starts with only one maneuver. Maybe start with a lower expertise die of 1d4.
Then you can have a full Fighter5 with 2d8 CS dice, a full Rogue5 with 6d6, a full Fighter4 and half Rogue1 with 1d8 CS and 1d6 sneak attack, and a half Fighter5 and half Rogue5 with 1d6 CS and 3d6 sneak attack.
Do you think this could work?My beard is hairy.
Thursday, 27th September, 2012, 12:18 PM #2
Guide (Lvl 11)
Well, to be honest, no, it's a mess, but I think Mike's proposal will result in a mess anyway.Everyone is weird, but those who are weird in the same way call themselves normal.
Thursday, 27th September, 2012, 12:42 PM #3
Myrmidon (Lvl 10)
The "half-class" idea has been done: 4e hybrids.Glamour is a rocky road!
Thursday, 27th September, 2012, 08:36 PM #4
Thaumaturgist (Lvl 9)
I'd just forget about it, and made a full class for hibrids (like Spellblade for fighter/wizard, or Theurge for Wizard/cleric, or whatever). But let's see what does Mike Mearls invent. Maybe he is lucky and hit with the philosopher stone formulae.
Thursday, 27th September, 2012, 08:52 PM #5
Greater Elemental (Lvl 23)
Thursday, 27th September, 2012, 08:58 PM #6
Enchanter (Lvl 12)
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Whether it works or not, people won't like it, and will say the class is half full.Original Member of the Rouseketeers! ("mmnnaarrrrrrrrr")
Thursday, 27th September, 2012, 11:46 PM #7
Myrmidon (Lvl 10)
Many folks won't like it, because it is straight from 4e.Glamour is a rocky road!
Friday, 28th September, 2012, 11:52 AM #8
Lama (Lvl 13)
I would like "adept" levels. Levels that are not only written for multiclassing, but levels that break up level one into pieces.
That way, you could stop worrying about alienating old schoolers, because of to many hp at level 1, or alienating 4e players, because level 1 has not enough hp and is too swingy.
In those adept levels (lets say 2 or 3) yu build up your level 1 character. Lets take the wizard, he has 3 spells at level 1. So in those adept levels, he could just get 1 spell slot and 1d4 hp. The 1 spell slot could be of level 1, or maybe even of 1/3 of his maximum level.
Friday, 28th September, 2012, 12:44 PM #9
The Great Druid (Lvl 17)
Friday, 28th September, 2012, 04:06 PM #10
Spellbinder (Lvl 16)
Weirdly, I think it would be possible to use 3e's multiclassing mechanic safely as long as you changed classes so that levels gave you about the same amount every level and were all linear.
One benefit there is you would be reducing what you get with a level by a lot, so early levels would have you be pretty ineffective; way easier to play your farmers forced into heroism, caravan guards stepping up from earning their paycheck, barmaids with a sturdy iron, etc.
One downside there is that, well, early levels being effective makes people think they suck. As easy as it is to start higher level, people are bad at it. It does work in systems like Mutants and Masterminds, though. If you tell people "Heroes start at level 6, so that's where we expect default games to start. Commoners start at level 1, so that's a good spot for grittier games or for learning the system. If just learning the system, consider leveling up very rapidly."
They're definitely not doing that though - see quadratic casters, frontloaded classes... and I can't imagine them coming close to doing that, so... I'm a little baffled about what the plan is here, but hey. The road is interesting.
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