D&D 5th Edition Full classes and Half classes




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  1. #1
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    Full classes and Half classes

    At one point, Mike Mearls said there is an idea to make a list of separate class of classes made for muticlassing.

    I was wondering if that is possible.

    Let's look at the Rogue. What if you halve the sneak attack to 1d6 and push Rogue Scheme and Skill mastery back to level 2. Knack and the first scheme benefit go to level 3.

    Then the Half Fighter starts with only one maneuver. Maybe start with a lower expertise die of 1d4.

    Then you can have a full Fighter5 with 2d8 CS dice, a full Rogue5 with 6d6, a full Fighter4 and half Rogue1 with 1d8 CS and 1d6 sneak attack, and a half Fighter5 and half Rogue5 with 1d6 CS and 3d6 sneak attack.

    Do you think this could work?
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    Well, to be honest, no, it's a mess, but I think Mike's proposal will result in a mess anyway.
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    The "half-class" idea has been done: 4e hybrids.
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    Quote Originally Posted by Chris_Nightwing View Post
    Well, to be honest, no, it's a mess, but I think Mike's proposal will result in a mess anyway.
    Multiclassing is a mess anyways in every edition. It's either overpowered, underpowered, or both at same time, depending the edition and the classes. A third edition Ranger/Barbarian/Fighter might work, but try a Druid/cleric of nature/wizard enchanter. It blows. Hard.

    I'd just forget about it, and made a full class for hibrids (like Spellblade for fighter/wizard, or Theurge for Wizard/cleric, or whatever). But let's see what does Mike Mearls invent. Maybe he is lucky and hit with the philosopher stone formulae.

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    Quote Originally Posted by Minigiant View Post
    Do you think this could work?
    Whether it works or not, people won't like it, and will call it a half-classed attempt...

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    My communities:

    Whether it works or not, people won't like it, and will say the class is half full.
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    Many folks won't like it, because it is straight from 4e.
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    I would like "adept" levels. Levels that are not only written for multiclassing, but levels that break up level one into pieces.
    That way, you could stop worrying about alienating old schoolers, because of to many hp at level 1, or alienating 4e players, because level 1 has not enough hp and is too swingy.

    In those adept levels (lets say 2 or 3) yu build up your level 1 character. Lets take the wizard, he has 3 spells at level 1. So in those adept levels, he could just get 1 spell slot and 1d4 hp. The 1 spell slot could be of level 1, or maybe even of 1/3 of his maximum level.

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    Quote Originally Posted by Steely_Dan View Post
    Ha, exactly, when I first saw this thread title I almost read Full asses and Half asses, classic.

    I like the proposal, a nifty little multiclass table, and it sounds like PrCs will work in a similar way.
    Yeah. Essentially multi classing would be take a "weaker" Prc version of base class.

    Quote Originally Posted by Mattachine View Post
    Many folks won't like it, because it is straight from 4e.
    Yup. Doomed from the start. /sarcasm
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    Weirdly, I think it would be possible to use 3e's multiclassing mechanic safely as long as you changed classes so that levels gave you about the same amount every level and were all linear.

    One benefit there is you would be reducing what you get with a level by a lot, so early levels would have you be pretty ineffective; way easier to play your farmers forced into heroism, caravan guards stepping up from earning their paycheck, barmaids with a sturdy iron, etc.

    One downside there is that, well, early levels being effective makes people think they suck. As easy as it is to start higher level, people are bad at it. It does work in systems like Mutants and Masterminds, though. If you tell people "Heroes start at level 6, so that's where we expect default games to start. Commoners start at level 1, so that's a good spot for grittier games or for learning the system. If just learning the system, consider leveling up very rapidly."

    They're definitely not doing that though - see quadratic casters, frontloaded classes... and I can't imagine them coming close to doing that, so... I'm a little baffled about what the plan is here, but hey. The road is interesting.

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