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Thread: Full classes and Half classes
Friday, 28th September, 2012, 12:14 PM #11
Defender (Lvl 8)
Friday, 28th September, 2012, 12:44 PM #12
Grandmaster of Flowers (Lvl 18)
Friday, 28th September, 2012, 04:06 PM #13
Spellbinder (Lvl 16)
Weirdly, I think it would be possible to use 3e's multiclassing mechanic safely as long as you changed classes so that levels gave you about the same amount every level and were all linear.
One benefit there is you would be reducing what you get with a level by a lot, so early levels would have you be pretty ineffective; way easier to play your farmers forced into heroism, caravan guards stepping up from earning their paycheck, barmaids with a sturdy iron, etc.
One downside there is that, well, early levels being effective makes people think they suck. As easy as it is to start higher level, people are bad at it. It does work in systems like Mutants and Masterminds, though. If you tell people "Heroes start at level 6, so that's where we expect default games to start. Commoners start at level 1, so that's a good spot for grittier games or for learning the system. If just learning the system, consider leveling up very rapidly."
They're definitely not doing that though - see quadratic casters, frontloaded classes... and I can't imagine them coming close to doing that, so... I'm a little baffled about what the plan is here, but hey. The road is interesting.
Friday, 28th September, 2012, 06:17 PM #14
Superhero (Lvl 15)
I think that a more nuanced multiclass version of a class could work very well, but it does feel more complicated. But, with bounded accuracy in play and feats and skills mostly divorced from classes, the multi-class version are really about grabbing class features, so will likely be fairly simple.
All that said, I still kind of like the idea of having a level 0 for each class that has to be taken with multi-classing.
Friday, 28th September, 2012, 11:37 PM #15
Grandmaster of Flowers (Lvl 18)
How about this as a multi/dualclass/hybrid class
Level | HD | Weapon Attack | CS Dice | Class Features -1 | 1d8 | +1 | None | 0 | 1d10 | +2 | 1d4 | Combat Expertise, Deadly Strike 1 | 1d10 | +2 | 1d4 | Parry 2 | 2d10 | +3 | 1d6 | 3 | 3d10 | +3 | 1d6 | Fighting style 4 | 4d10 | +4 | 1d8 | Fighting style 5 | 5d10 | +4 | 2d8 | Fighting style
Saturday, 29th September, 2012, 01:20 AM #16
The Great Druid (Lvl 17)
Assume that this idea can be made to work cleanly. Now double the number of class levels in each class chart, making the "half" levels the odd ones and the "full" levels the even ones. Start all single-class characters at level 2. How is this different, functionally, than the original idea, except for abandoning fractional class levels?
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