Your characters are all, for one reason or another, interested in Zeshon's yellow jade. Some may be working together, others may be at cross-purposes. Unlike Romance of the River Kingdoms, where the PCs are all assumed to be working for the side of good, this adventure allows for more selfish, mercenary and untrustworthy character types if you so desire.
: Use Pathfinder 20 point buy.
: Use World of Conclave races, as given below or found at The Creative Conclave RPG
- Humans. There are a variety of different racial types of human with purely role-play differences between them.
- Salsham’ai (Tree Folk). Small-sized, human-like except for their prehensile feet. Wise, dextrous, with a kinship to nature spirits. Pick one of these of you like characters who are always calm, or if you want good stealth abilities.
- Tlaxu. Somewhat cat-like, the tlaxu have at least three known cultural/racial subdivisions (although all are the same in mechanical terms). Due to a tlaxu invasion about 150 years ago, tlaxu are still disliked in this part of the world. Good senses and the chance of taking racial levels to improve physical stats. Pick a tlaxu if you like cat-folk, active characters or having a sinister reputation.
- Ura. Tiny-sized folk from beneath the deserts of the Outer Continent, Ura are proud warriors who make opportunistic use of the discards of larger races. Pick an ura if you like small but feisty characters or gregarious travellers.
- Ti-Kop. Also known as ‘gloppies’. The Ti-Kop are an aquatic race common to the shoreline. They are tough, but materially poor, with a tense relationship to humans due to fishing rights and egg-stealing. Pick a Ti-Kop if you like aquatic races or want to play a primitive race.
- Nai-nek-chai. Shapechangers that can take the form of human or animal, nai-nek-chai are the descendants of mortals and great animal spirits. They generally do not fit in in either the human or animal worlds. Pick a nai-nek-chai if you like shapechangers or like playing the confused outsider.
- Edraldi. Earth-spirits given mortal form, the edraldi exist in four subtypes (gem, stone, metal and earth). They have strong ties to the earth and begin to sicken if away from it for too long, but they are otherwise very tough. Pick an edraldi if you like indominatable or enigmatic characters.
- Bloodlines. It is possible for a mortal character to carry the bloodline of a spirit race, an Immortal type or a dragon. In this game, such things are conducted using three-level "bloodline" classes that any character can multi-class into (although you can only have one bloodline type). Details are available on the website.
- Other unusual races will be considered. No elves and dwarves (etc.), but I'd be open to the likes of aasimars and undines.
Note that at the moment these are all in 3.5 format and require a little re-jigging to Pathfinder-ise them, notably the extra +2 ability score.
- Any Pathfinder Core class allowed; Base Classes and Psionic Classes by discussion.
- Multi-classing may be done freely without penalty.
- Paladins do not serve an alignment, instead there are variants based upon causes. Ask for further details.
- Shaman characters are available, these are a homebrew variant that function mostly as spontaneous divine casters. Ask for further details. Alternatively Oracles would work, and there is a Spirit Domain given below.
- Priests are either wandering mendicants or ceremonial priests. Most revere the Ten Thousand Immortals as a whole, whilst a rare few focus on specific gods.
- Psions and psychic warriors are allowed. These individuals have studied the Way of Six Energies in the mountainous land of Ut'Bharma. They see their powers as a different magical discipline, not a completely seperate mechanic.
- Other non -SRD 3.5 classes will be considered (with PF conversion) if there is something there you would like.
- Although an Asian-inspired setting it isn't a direct analogue. You could take Ninja or Samurai classes to cover stealthy assassins and honour-bound warriors if you like, but they won't be Ninjas and Samurai in the Japanese sense.
· All characters begin at 1st level.
· Use maximum starting money for your class. The standard currency is the glass yen. One yen equals one copper piece, thus 1 sp = 10 yen, 1 gp = 100 yen and so forth. Relative costs, etc. are the same as SRD.
· All equipment, feats and spells from the PFRD only (it makes it easy for me to refer to rules).
· There is no alignment. The PDFs for creating characters from the Conclave races may discuss alignment but that is for the sake of compatibility. For effects that are normally directed against alignment (eg. detect evil), instead pick one of Spirits, Shapechangers, Heaven, Netherworld, Concordance or Chaos.
· For hit points, you get maximum hit dice, + Con bonus, + Constitution score at 1st level. Each level thereafter you get rolled hit dice + Con bonus.
Your character background
As sparse or as detailed as you’d prefer. Try to avoid real world names – most Conclave names tend to be translated into some from of description such as Chance, Amber, Five Lives, Fifth Fortunate Son etc. Generally, the richer somebody is, the more florid their name tends to be. See the World of Conclave website for other ideas of High Imperial names.