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Thursday, 27th September, 2012, 01:49 PM #1
[Recruiting] Master of Jade, Mistress of Iron - a World of Conclave adventure
Master of Jade, Mistress of Iron is a counterpoint to my long-running Romance of the River Kingdoms, set in the World of Conclave, using Pathfinder rules.
Conclave has a vaguely Asian feel to it, in that it has jade, spirits, fighting styles, elephant-headed gods, divinely-appointed Emperors, rice, bamboo, yen and ancient empires (etc.) but it is not meant as a Fantasy Asia. It has other elements such as worldwide banking and merchant empires, printing presses and clockwork that puts it closer to late 17th century Europe. It also draws upon a range of other influences such as Egypt, Polynesia and Imperial Russia.
Yellow Jade is a mysterious and rare substance with magical powers allegedly connected with movement and travel. It has associations with the fabled Lesser Dragon Empire from legendary prehistory, as well as the wondrous Bird-Ships of the Empire of Splendour, marvels now mostly lost or destroyed.
So when a piece of yellow jade comes up for sale in Llaza's Thievestown, it is of interest to many parties on both sides of the law: scholars from Arketes College, Merchant League factors, independent magicians, criminal gangs and many other types.
The seedy cityport of Llaza is located at the mouth of the Anhoi River, a mix of dry land and myriad canals, a cross between Venice, Shanghai and Lankhmar. Ruled by the Merchant's League it is the home of free enterprise where it seems every citizen is out to earn a fast yen, and then spend it just as quickly.
The Catfish is a floating pleasure palace sited amidst the ever-changing jumble of boats clogging Llaza's main harbour known locally as Thievestown. It is here that you are due to meet with a Vaal Zeshon, a man claiming to possess a yellow jade artifact that he wishes to trade.
As with RRK, there are hooks and nudges to entice or provoke your characters, but a lot of the campaign direction will also come from the decisions you make: there are no plot rails, but there are things going on that you may become entangled with.
The setting is a mixture of seedy city possibly moving into pirates, adventures on the high seas, ancient mysteries and sinister serpent-people. At least, that's the idea, so go for characters that would fit this kind of campaign.
Playing the Game
Dice rolls - you can use ENWorld's roller, Invis Castle or leave it up to me - either way works with me, although I reserve the right to roll Stealth, Perception, Bluff etc.
Experience is given on an ad-hoc basis. What I generally do in my PbPs is to grant a level-up when it seems appropriate - this will probably be faster in game terms than normal but given the rate of PbP it works quite well. Since PF has done away with XP costs for magic items, nobody really needs an XP tally.
Last edited by Dr Simon; Tuesday, 16th October, 2012 at 01:44 PM.New from The Lazy GM: Freaks and Horrors. Pre-gen Pathfinder stats for forty monsters, classic and bizarre.
The Lazy GM Series. Pre-generated monster stats for the discerning adventurer.
The World of Conclave. Innovative (and free) webworld for d20.
White Dwarf: The First 100 Issues
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