+ Log in or register to post
Results 111 to 117 of 117
Thursday, 4th October, 2012, 03:48 PM #111
Guide (Lvl 11)
Heck, I remember many people were enamoured with an untrained, apprentice, journeyman, adept, master ranking system (or similar). Each rank could be a +1 to your ability checks for this skill (allowing you to achieve higher DCs) and an increase in the minimum you can roll on the dice (like skill mastery):
Rank --- Bonus --- Minimum d20 Roll Untrained 0 1 Apprentice +1 8 Journeyman +2 10 Adept +3 12 Master +4 14Everyone is weird, but those who are weird in the same way call themselves normal.
- EN World
- has no influence
- on advertisings
- that are displayed by
- Google Adsense
Thursday, 4th October, 2012, 04:53 PM #112
Magsman (Lvl 14)
Thursday, 4th October, 2012, 07:50 PM #113
Myrmidon (Lvl 10)
I really like this approach. Maybe Rogues can get an extra bonus instead, or learn skills more easily.
Friday, 5th October, 2012, 02:48 AM #114
The Great Druid (Lvl 17)
I don't think we'll ever get a truly excellent skill system in D&D. There are too many aspects of the core idea of the game that work against it, the d20 resolution being just the tip of the iceberg.
I would like it if the designer of the skill system, however it goes, is not under the delusion that the DM forcing the skills chosen to matter is anything but a symptom of an attentive DM dealing with a failure in the design.
Friday, 5th October, 2012, 03:16 AM #115
Lama (Lvl 13)
- The names give context to the skill level. This is very useful, and critical for creating NPCs on the fly.
- The bonuses provide symmetry with those from ability scores. Equal parts nature and nurture.
- Skill provides more consistency, as skill in something should.
I would consider a couple of adjustments, though.
First, I would match up the minimum rolls to the DC levels provided by the DM guidelines document. Thus:
Second, as an option I would add a level called incompetent, that provides a -1. and provides a maximum roll. Perhaps this would be reserved for a Flaws module.Code:Rank Bonus Minimum d20 Roll Untrained 0 1 Apprentice +1 7 (Trivial DC) Journeyman +2 10 (Easy DC) Adept +3 13 (Moderate DC) Master +4 16 (Hard DC)
Friday, 5th October, 2012, 10:15 AM #116
Guide (Lvl 11)
I had a further thought that incorporates your DC suggestion and gives the Rogue something more (since I'm giving skill mastery to everyone). Instead of your skill level determining your minimum d20 roll, it could determine the minimum final outcome, so if you roll badly you get enough to satisfy a particular DC, and your ability doesn't matter. The Rogue benefit could be that they get to use the minimum as the dieroll rather than outcome, so they will get the skill bonus and ability modifier on top of that. My only caveat is that it makes them expert, but not exciting in play - so I would give them the option to instead reroll a failed check to reflect the 'expert' and 'trickster' archetypes of Rogue skill monkeys.
Everyone is weird, but those who are weird in the same way call themselves normal.
Friday, 5th October, 2012, 05:16 PM #117
Lama (Lvl 13)
By Kobold Stew in forum D&D and Pathfinder Rules & DiscussionReplies: 71Last Post: Wednesday, 6th February, 2013, 10:19 PM
By Knightfall in forum D&D and Pathfinder Rules & DiscussionReplies: 2Last Post: Saturday, 14th January, 2012, 07:38 AM
By ZombieRoboNinja in forum D&D and Pathfinder Rules & DiscussionReplies: 1Last Post: Tuesday, 26th February, 2008, 08:46 AM
By evilbob in forum D&D and Pathfinder Rules & DiscussionReplies: 38Last Post: Friday, 11th January, 2008, 04:37 PM
By Morrus in forum D&D and Pathfinder Rules & DiscussionReplies: 49Last Post: Friday, 4th January, 2008, 05:26 PM