Mattachine
Adventurer
I actually prefer the free-form skill idea from the 1st playtest packet.
No matter what happens, I am treating skills that way for the 2nd and 3rd playtests. I love the idea of skills being tied to training and experience, but not necessarily an ability score.
For instance, a character might have a +3 bonus for removing traps. That might be Dex in some Cases, but Int in others.
Some other game systems do skills this way, too.
No matter what happens, I am treating skills that way for the 2nd and 3rd playtests. I love the idea of skills being tied to training and experience, but not necessarily an ability score.
For instance, a character might have a +3 bonus for removing traps. That might be Dex in some Cases, but Int in others.
Some other game systems do skills this way, too.