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Sunday, 30th September, 2012, 10:20 PM #1
Myrmidon (Lvl 10)
I'm just not that "Psyched" about Next.
I'm trying my hardest to get psyched about D&D Next but for some reason I'm just not feeling it. I've done the playtest and everything but I'm just losing the excitement day by day. I've actually been occupying most of my time Pathfinder.
I don't know what it is but I'm just not digging Next.
Anyone else feel the same?
Sunday, 30th September, 2012, 10:33 PM #2
Lama (Lvl 13)
I am not digging at this point either. 3e is my favorite edition, but there are elements from 2e and 4e I would love to see replace some of 3e's mechanics so my ideal would incorporate elements from all 3. However, Next despite drawing influence from various editions is not doing so in a way that I like.
So far. the only things that I like about Next are Backgrounds and, for the most part, the skill list (I despised 4e's shorter list of broader skills). It is still early in development. Therefore, I have keeping up with it in hope that things will change. Lately, though I have to admit that I am losing interest, but this is due, in large part, to many posters at WOTC's boards and rpg.net.
Last edited by Greg K; Sunday, 30th September, 2012 at 11:37 PM.MActor83% STeller75% Specialist75% Tactician 42% PGamer25% BKicker 17% CGamer 8%
Sunday, 30th September, 2012, 11:29 PM #3
Cutpurse (Lvl 5)
So you're not digging something that's currently in early development stages? Thanks for sharing.
Monday, 1st October, 2012, 12:24 AM #4
Cutpurse (Lvl 5)
I hope with strange eons even the edition war may die.
Monday, 1st October, 2012, 12:39 AM #5
The Grand Druid (Lvl 20)
Yeah, it's very early in the process. Once they get the core game set and start adding some more bells and whistles, I'm guessing many who might not yet be excited will start giving it a more serious look.
Monday, 1st October, 2012, 12:58 AM #6
Myrmidon (Lvl 10)
My mind changes regularly! I still personally prefer the 4th ed approach of tactical and mechanic heavy design but I like the way they are approaching things by attempting to go for multiple playstyles and a lot of playtesting in DDN. I think the next iteration of DDN in October is going to be important for keeping people interested in DDN.
Monday, 1st October, 2012, 12:53 AM #7
Spellbinder (Lvl 16)
Some of it is that we simply don't have that much to go on yet. What will 5e really look like when it's done? Who knows. The Pathfinder beta play test was significantly different from the final PF core rules, for example, and 5e still has significant time until its official release.
The other thing I have to keep asking myself is, what is 5e going to supplant in my group's existing play set? We already have one GM running GURPS, I'm running Savage Worlds on the side as a diversion on our GURPS "off weeks"; we have a Pathfinder campaign on hiatus that I ran last year; I'm dying to get a full-blown Fantasy Craft campaign rolling.....
And no offence to WotC, but any brand loyalty I might have felt for the D&D name is looooooong gone out the 4e window.
Unless I'm 100% convinced that D&D Next is going to blow my existing options out of the water, why would our group change up what we're already doing?
So far, 5e looks like just another interesting d20 fantasy variant......and I've already got like, six of those.
Last edited by innerdude; Monday, 1st October, 2012 at 12:58 AM.Battling the worldwide midget infestation since 1987.....
Monday, 1st October, 2012, 02:25 AM #8
Lama (Lvl 13)
True20 for class/level based d20 (if a group does not want Savage Worlds) and a house ruled 3e if a group wants Fantasy d20 class/level based other than True20 (not that I am 100% satisfied with the house ruled 3e. There are still some things I want to alter).MActor83% STeller75% Specialist75% Tactician 42% PGamer25% BKicker 17% CGamer 8%
Monday, 1st October, 2012, 09:30 AM #9
Grandfather of Assassins (Lvl 19)
"There is no survival without order, there is no evolution without chaos."
"You have to see past the RAW to understand the rules of the game."
"And rules are OVERRATED by the way!
Monday, 1st October, 2012, 11:01 AM #10
Yes, 2nd iteration is a little bitt too complex. especially the big 4 classes. The sorcerer however as it stands now is a good example of a class i would like.
For the base game, the choice of a class, and a race is enough. No subrace, no scheme, no tradition, no fighting style... But as options, there should be things to replace the default choices: thief without backstab: here is a scheme you could replace the thief scheme with. A swashbuckler: swap soldier for it. A specialized mage: lose some things and gain some encounter powers. But please, make simple default classes and than add a chapter with advanced otions for the experienced players. And of course, think about how a class advances.
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