I agree, and with each playtest packet the characters get more convoluted. There was a thread some where that had players refusing to playtest because the characters, the sorcerer in particular, were too complicated to figure out.
Now there's talk of adding yet another layer of complexity to the wizard and a whole flock of people wanting a return of the absurdly long skills lists.
You'd wonder what it's going to look like in two years.
It'll look like the latest game to have D&D on the cover. And it'll look a lot more like D&D than it does other systems. It's not going to be like Runequest, or Legends of Anglerre, or WFRP, or The One Ring, or anything else but D&D and it's derivatives. It may turn out to be a superficial resemblance, but looking like D&D isn't going to be the problem. Playing like D&D, when there are so many different ways to play and different versions have such different consequences for playing in particular ways; it's beyond any game to manage that.