What's on your mind?
+ Log in or register to post
Results 11 to 20 of 94
Thursday, 4th October, 2012, 08:20 PM #1
The Grand Druid (Lvl 20)
- Join Date
- Jan 2002
- Decatur, GA
- Read 0 Reviews
- Blog Entries
° Ignore RangerWickett
Healing and combat tension between 4e and Next
By late-era 4e, combats (at least in my group) tended to go like this:
Round 1. PCs and monsters engage. Each side gets chipped away a bit.
Round 2. Monsters bloody a PC.
Round 3. A PC nearly goes down, another PC is bloodied, and the party has only just bloodied one monster.
Things are looking bad for the party. But then the PCs start using their healing words and similar powers. Minor action healing lets them keep dealing damage while pulling the team back from the brink.
Round 4. Resurgent PCs take down two enemies. Enemies bloody another PC, keeping the pressure on.
Round 5. A PC who's gotten into a bad spot uses a daily power and mops up the enemies. The party is left beaten and bloodied, and feeling like they narrowly pulled out a win.
Now, I don't want every fight in 5e to feel like that. In fact, I rather enjoyed "Crap, 6 kobolds. Get 'em! . . . Oh, wait, they're already all dead? Hm, okay."
But for boss fights, Next doesn't have the "pull back from the brink" options 4e did. Should it?
By Chris_Nightwing in forum Older D&D Editions, D&D Variants, and OSR GamingReplies: 54Last Post: Sunday, 8th July, 2012, 05:58 PM
By mudlock in forum Older D&D Editions, D&D Variants, and OSR GamingReplies: 53Last Post: Sunday, 2nd January, 2011, 11:23 PM
By bfreakb999 in forum Older D&D Editions, D&D Variants, and OSR GamingReplies: 36Last Post: Saturday, 28th March, 2009, 02:07 AM
By Moniker in forum Older D&D Editions, D&D Variants, and OSR GamingReplies: 12Last Post: Friday, 27th March, 2009, 03:02 PM
By brehobit in forum Older D&D Editions, D&D Variants, and OSR GamingReplies: 9Last Post: Wednesday, 5th March, 2008, 11:17 AM