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    Ask Monte Cook!

    Game designer Monte Cook has kindly agreed to answer a few questions here on EN World. One of the designers of D&D 3rd Edition, owner of Malhavoc Press and the new Monte Cook Games, and one of the pioneers of PDF-format RPG publishing, Monte is currently working on a new RPG called Numenera - a game which raised a Kickstarter budget of over a half a million dollars.

    We'll be taking questions right here in this thread, and will forward Monte a selection. The thread will be open for a week, so feel free to ask any questions. I ask that you be so kind as to refrain from commentary so as to make it easy for me to pull out the list of questions - I'll be moving any posts which don't consist of a question.

    Finally - Monte has indicated that he is legally unable to speak about D&D Next or his recent time at Wizards of the Coast, and so will not be answering any questions on those subjects.

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    Last edited by Morrus; Friday, 5th October, 2012 at 06:16 PM.

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    Can we expect to see an updated Orc and Pie adventure using your new system?

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    Any chance of more Ptolus material? Secrets of the Delvers Guild was great, and more of that would always be appreciated.
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    Why create a new system for Numenera, rather than simply optimising an existing system and spending the saved time on other things? What do you hope this new system will bring that the current dice+modifier or dice-pool systems don't?

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    Robin Laws says the first steps of designing a new game are figuring out "Core Activity" (like in D&D, killing monsters in underground ruins to get treasure) and the "Design Throughline" (like Gumshoe streamlines investigative play, so that the solution to mysteries depends not on finding clues but putting them together), so assuming something like that is true for you as well, can you share with us your vision for the Core Activity and Design Throughline of Numenera?

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