Blueholme: A Simulacrum

Dreamscape

Crafter of fine role-playing games
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trancejeremy

Adventurer
Good to here. The original is among my top 10 retro-clones/simulacrum games. (Which might not seem impressive, but bear in mind there are dozens, if not 100s of them)
 

Dreamscape

Crafter of fine role-playing games
The proofreading stage is over - I have now incorporated all the suggestions I'm going to, which includes quite a lot of those made. Now it's time for the last edit of the text prior to finalising the layout in readiness for art. Things are moving - slowly, but not that slowly. :)
 

Dreamscape

Crafter of fine role-playing games
As I'm combing through the BLUEHOLME™ Compleat files with a microscope and a fine-toothed comb, I have decided the classes need some tweaking. Specifically the sub-classes as identified in Holmes, that is:
There are sub-classes of the four basic classes. They are: paladins and rangers (fighting men), illusionists and witches (magic-users), monks and druids (clerics), and assassins (thieves).
Up to now I've simply had these all as separate classes. Sub-classes in AD&D have always been treated as such in all but name, as far as I understand - I admit I'm no Expert on Advanced! ;)

However, the more I look at it the less satisfied I am with this approach. 5E may have influenced me as well, with it's way of splitting classes into different archetypes at 3rd level. That's not something I want to do, but I do think the sub-classes should be more closely related to their basic classes than they tend to be BtB. So - and I apologise in advance for the inevitable delay this will cause - I've decided to re-work these somewhat.

First of all, I will re-order the text so that the sun-classes fall under their basic classes. At the moment all classes are listed alphabetically, which I've never been happy with from an aesthetic viewpoint - it doesn't seem right leading with assassin, or having illusionist as the first magic-user class type. Instead, each sub-class will now follow its basic class in the text.

Secondly - and this comes from the avowed goal of the BLUEHOLME™ Compleat Rules (BCR) as an extrapolation of Holmes Basic, rather than simply an expansion using OD&D and the supplements - I want to re-examine the sub-classes as really being more closely related to their basic classes. Taking the monk as an extreme offender, as written this is more a sub-class of the thief than a sub-class of the cleric. Sticking to the core principles of BCR I will work with what I have courtesy of Holmes - basically just the mention of "monk" on p.7, and possibly Brother Ambrose from The Maze of Peril as an example - and the monk becomes more of a Friar Tuck figure than a Kwai Chang Caine.

In other words, the sub-classes will become variations of their parent classes rather than completely new classes with little or no relation to the basic class they spring from. This is another reason for re-organising the order of the text, because the sub-classes will no longer have separate advancement tables - they will have the same experience requirements and hit dice as their basic class. Saving throws and to-hit rolls may vary, e'g' clerics are now more martial than monks, and assassins are more martial than thieves.
 

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