I looked at the play test 2 equipment tables and revised mine with some of the ideas presented. But they could use some work. Any suggestions? Or not.
Natural Armor Table
None ac10+dex mod
Padded ac10+1+dex mod
Leather(includes Hide) ac10+2+dex mod
Studded ac10+3
Chain ac10+4
Scale ac10+5
Banded ac10+6, Dex-1, Speed-1
Splint(includes Half-Plate) ac10+7, Dex-2, Speed-2
Plate ac10+8, Dex-3, Speed-3
This armor stacks with
Light Wooden Shield ac10+1
Light Steel Shield ac10+2, Dex-1, Speed-1
no two-handed or off-hand weapons with a shield
Heavy Tower Shields have Defensive Advantage(the attacker rolls the melee or ranged attack twice and takes the lower roll) but are not recommended for adventuring.
Weapons Table
unarmed punch/bludgeoning/1d4+str mod/can reduce damage
unarmed kick/bludgeoning/1d4+str mod/can reduce damage
gauntlet/bludgeoning/off-hand/1d6+str mod
shield/bludgeoning/off-hand/1d6+str mod
small club/bludgeoning/off-hand/concealment surprise init +1/1d6+str mod/can reduce damage
pole-arm or scabbard/bludgeoning/off-hand/1d6+str mod/can reduce damage
long staff/bludgeoning/2 handed/2d6+str mod/can reduce damage
club/bludgeoning/main/1d8+str mod
great club/bludgeoning/2 handed/2d8+str mod
flail or nunchaku/bludgeoning/off-hand/1d8+str mod
mace/bludgeoning/main/1d10+str mod
large mace/bludgeoning/2 handed/2d6+str mod
small hammer/bludgeoning/concealed surprise init +1/1d6+str mod
battle hammer or war hammer/bludgeoning/main/1d10+str mod
maul/bludgeoning/2 handed/2d6+str mod
spiked gauntlet/bludgeoning, piercing/off-hand/1d8+str mod
spiked chain/bludgeoning, piercing, grappling/off-hand/1d6+str mod
pick/bludgeoning, piercing/main/1d10+str mod
spiked mace/bludgeoning, piercing/main/1d10+str mod
morningstar/bludgeoning, piercing/off-hand/1d8+str mod
dagger/off-hand/slashing, piercing/concealment surprise init +1/1d6+str mod
spear/main/piercing/1d10+str mod
lance or ranseur/2 handed/piercing/reach 10 feet/ac+1/1d6+str mod
trident/off-hand/piercing/1d8+str mod
short sword or wakizashi/off-hand/slashing and piercing/1d8+str mod
garrote/2 handed/grappling/slashing/2d8+str mod
sickle or kama/slashing/off-hand/1d8+str mod
glaive or naginata/2 handed/slashing/reach 10 feet/ac+1/1d6+str mod
hand axe/main/slashing/1d10+str mod
battleaxe or war axe/2 handed/slashing/2d8+str mod
bastard sword/2 handed/slashing/2d8+str mod
rapier/main/slashing and piercing/1d10+str mod
long sword/main/slashing and piercing/1d10+str mod
falchion/main/slashing and piercing/1d10+str mod
guisarme or halberd/2 handed/slashing or piercing/reach 10 feet/ac+1/1d6+str mod
thrown dagger/ranged/piercing/concealment surprise init +1/1d6+str mod
thrown axe/ranged/piercing/1d6+str mod
thrown spear/ranged/piercing/1d10+str mod
javelin/ranged/piercing/1d6+str mod
bolas/ranged/grappling/1d6+str mod
sling/ranged/bludgeoning/1d6+str mod
short bow/ranged/piercing/2d6
long bow/ranged/piercing/2d10
hand crossbow/off-hand/ranged/piercing/2d8
heavy crossbow/ranged/piercing/2d12
whip/grappling/ranged/piercing/1d4+str mod
net/grappling/1d0
improvised weapons/1d4+str mod
Natural Armor Table
None ac10+dex mod
Padded ac10+1+dex mod
Leather(includes Hide) ac10+2+dex mod
Studded ac10+3
Chain ac10+4
Scale ac10+5
Banded ac10+6, Dex-1, Speed-1
Splint(includes Half-Plate) ac10+7, Dex-2, Speed-2
Plate ac10+8, Dex-3, Speed-3
This armor stacks with
Light Wooden Shield ac10+1
Light Steel Shield ac10+2, Dex-1, Speed-1
no two-handed or off-hand weapons with a shield
Heavy Tower Shields have Defensive Advantage(the attacker rolls the melee or ranged attack twice and takes the lower roll) but are not recommended for adventuring.
Weapons Table
unarmed punch/bludgeoning/1d4+str mod/can reduce damage
unarmed kick/bludgeoning/1d4+str mod/can reduce damage
gauntlet/bludgeoning/off-hand/1d6+str mod
shield/bludgeoning/off-hand/1d6+str mod
small club/bludgeoning/off-hand/concealment surprise init +1/1d6+str mod/can reduce damage
pole-arm or scabbard/bludgeoning/off-hand/1d6+str mod/can reduce damage
long staff/bludgeoning/2 handed/2d6+str mod/can reduce damage
club/bludgeoning/main/1d8+str mod
great club/bludgeoning/2 handed/2d8+str mod
flail or nunchaku/bludgeoning/off-hand/1d8+str mod
mace/bludgeoning/main/1d10+str mod
large mace/bludgeoning/2 handed/2d6+str mod
small hammer/bludgeoning/concealed surprise init +1/1d6+str mod
battle hammer or war hammer/bludgeoning/main/1d10+str mod
maul/bludgeoning/2 handed/2d6+str mod
spiked gauntlet/bludgeoning, piercing/off-hand/1d8+str mod
spiked chain/bludgeoning, piercing, grappling/off-hand/1d6+str mod
pick/bludgeoning, piercing/main/1d10+str mod
spiked mace/bludgeoning, piercing/main/1d10+str mod
morningstar/bludgeoning, piercing/off-hand/1d8+str mod
dagger/off-hand/slashing, piercing/concealment surprise init +1/1d6+str mod
spear/main/piercing/1d10+str mod
lance or ranseur/2 handed/piercing/reach 10 feet/ac+1/1d6+str mod
trident/off-hand/piercing/1d8+str mod
short sword or wakizashi/off-hand/slashing and piercing/1d8+str mod
garrote/2 handed/grappling/slashing/2d8+str mod
sickle or kama/slashing/off-hand/1d8+str mod
glaive or naginata/2 handed/slashing/reach 10 feet/ac+1/1d6+str mod
hand axe/main/slashing/1d10+str mod
battleaxe or war axe/2 handed/slashing/2d8+str mod
bastard sword/2 handed/slashing/2d8+str mod
rapier/main/slashing and piercing/1d10+str mod
long sword/main/slashing and piercing/1d10+str mod
falchion/main/slashing and piercing/1d10+str mod
guisarme or halberd/2 handed/slashing or piercing/reach 10 feet/ac+1/1d6+str mod
thrown dagger/ranged/piercing/concealment surprise init +1/1d6+str mod
thrown axe/ranged/piercing/1d6+str mod
thrown spear/ranged/piercing/1d10+str mod
javelin/ranged/piercing/1d6+str mod
bolas/ranged/grappling/1d6+str mod
sling/ranged/bludgeoning/1d6+str mod
short bow/ranged/piercing/2d6
long bow/ranged/piercing/2d10
hand crossbow/off-hand/ranged/piercing/2d8
heavy crossbow/ranged/piercing/2d12
whip/grappling/ranged/piercing/1d4+str mod
net/grappling/1d0
improvised weapons/1d4+str mod