D&D 3rd Edition / 3.5 3.5 when are you no longer flat-footed
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    3.5 when are you no longer flat-footed

    So at the start of a combat, you are flat footed until you act in the round. The question is, are you flat footed until the End of your turn that round, or just until you start to act on that round?

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    From the SRD:

    Quote Originally Posted by SRD
    Flat-Footed

    At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed.
    So when you have the chance to act, i.e. on your first turn, you lose the flat-footed condition. So you wouldn't, for example, lose your Dex bonus to AC against attacks of opportunity you provoke during your first turn (unless you're balancing or something).

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    Quote Originally Posted by Empirate View Post
    From the SRD:



    So when you have the chance to act, i.e. on your first turn, you lose the flat-footed condition. So you wouldn't, for example, lose your Dex bonus to AC against attacks of opportunity you provoke during your first turn (unless you're balancing or something).
    That's exactly the situation. Our DM does EVERYTHING with DM Genie, and DM Genie keeps you flat-footed until the END of your turn, so for AoOs we provoke on that first round, we're flat-footed.

    I keep telling him DM Genie is screwed up in more than one place...

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    He who useth software to DM a game of D&D,
    Needeth he an iPhone app to roll dice?
    Useth he the audiobook version of the PHB to read it?
    Needeth he a robot to bind his shoelaces?
    Verily, retarded be he who can not interpret simple lines in a rulebook without the 'aid' of an engineered apparatus!
    Cast out the heathen piece of software,
    And returneth thou to the pure gaming table,
    Which containeth nought that is electronic in nature!

    Thus speaketh a wise old grognard, that thou might listen to his words and do as he commandeth!

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    Quote Originally Posted by Empirate View Post
    He who useth software to DM a game of D&D,
    Needeth he an iPhone app to roll dice?
    Useth he the audiobook version of the PHB to read it?
    Needeth he a robot to bind his shoelaces?
    Verily, retarded be he who can not interpret simple lines in a rulebook without the 'aid' of an engineered apparatus!
    Cast out the heathen piece of software,
    And returneth thou to the pure gaming table,
    Which containeth nought that is electronic in nature!

    Thus speaketh a wise old grognard, that thou might listen to his words and do as he commandeth!
    Heh, nice!

    I've railed against DM Genie to no avail. I'm outnumbered.

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    Quote Originally Posted by Dimwhit View Post
    Heh, nice!

    I've railed against DM Genie to no avail. I'm outnumbered.
    Let me guess: You presented your case, and he consult3d DM Genie to see if your were right.

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    Quote Originally Posted by Greenfield View Post
    Let me guess: You presented your case, and he consult3d DM Genie to see if your were right.
    You know, when it comes right down to it, yeah. Pretty much.

  9. #9
    Quote Originally Posted by Dimwhit View Post
    That's exactly the situation. Our DM does EVERYTHING with DM Genie, and DM Genie keeps you flat-footed until the END of your turn, so for AoOs we provoke on that first round, we're flat-footed.
    Oh, well. Your DM effectively has a stupid house rule. Not much you can do about it, and some would argue that rogues really need the power boost, anyway.

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    Supporting evidence from the FAQ

    The knights code (PH2 27) says that a knight cannot strike
    a flat-footed foe, but arent all foes flat-footed in the first
    round of combat if their initiative is lower than yours? Does
    this mean that a knight cannot strike an opponent in the
    first round without violating his code?


    Yes and yes. A knight who routinely rolls high initiative
    scores should consider readying attacks to be triggered by an
    enemys action. Once the enemys turn has begun, hes no
    longer flat-footed (even if your readied action interrupts the
    first action of his turn)
    .

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