D&D 3rd Edition / 3.5 Multiple attacks with a 2-handed weapon? 3 or 3.5




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  1. #1
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    Multiple attacks with a 2-handed weapon? 3 or 3.5

    Does anyone know of any feats or special abilities that bestow the ability to make a second attack in a round while holding a 2 handed weapon?

    Rules:
    Bonus attacks from a high enough BAB not withstanding.
    The user only has two limbs - no multi-limb attacks.
    Would prefer the ability be non-conditional - unlike cleave which lets you make a second attack ONLY IF you fell your opponent.
    Will entertain either passive ability (always in effect) or # uses per day.
    It's got to be a clone-able ability, something I can build into every unit in a platoon. So no items that provide effects to only ONE unit.

    Using Fighter levels I've created "Smasher Gnolls" who have a focus on Sundering. They have power attack, improved sunder, and weapon focus - Falchion (a two handed sunder-bonus giving weapon)... The icing on the cake would be if I could somehow give them TWO attacks a round ...

    Can it be done!?

    Thanks for all the replies!
    Last edited by magnusmalkus; Sunday, 7th October, 2012 at 10:43 PM.

 

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    Certain maneuvers in Tome of Battle, like Island in Time, could do it.

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    Isn't spiked armour the usual answer to this question?
    I run The Piazza forum (http://www.thepiazza.org.uk/bb/index.php)

  • #4
    Haste grants an extra attack and various other bonuses. A weapon with the speed enhancement does too.

    Might I recommend Boots of Speed?

    The feat Combat Brute might also apply, depending on the gnoll's BAB.

    Are you using a special kind of falchion or something? As per the weapons list, falchions have no special benefits to sunder attempts. They are simply 2d4, 18-20/x2 crit, two-handed slashing weapons.

    I'd recommend a different weapon for sundering because crits don't normally work against objects. Greatswords have the largest average damage of any standard 2h weapon. If you go into exotic weapons, the goliath greathammer from Races of Stone page 154 is 1d12 and has a +2 bonus on attack rolls to sunder. It also has a x4 crit multiplier, so it's not bad at all against stuff that can be crit.

    Quote Originally Posted by Ashtagon View Post
    Isn't spiked armour the usual answer to this question?
    TWF seems unlikely to be what the OP is after, but it might work.

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    ° Ignore magnusmalkus
    Quote Originally Posted by Ashtagon View Post
    Isn't spiked armour the usual answer to this question?
    I'm not familiar with spiked armor rules.

    I need to be able to sunder with the second attack. Can you used improved sunder with a spiked armor attack?

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    Is Dragon Magazine stuff in play? If so, use the Kensai variant Fighter from issue 310. It offers a Rain of Blows feat that can be taken, which allows a second attack, with a −3 on both attacks. Also offers a Storm of Blows feat which allows a third attack, with all attacks at −6.

    They have some very cool variants in that issue.
    All right, all right, I apologize. I'm really, really sorry. I apologize unreservedly. I offer a complete and utter retraction. The imputation was totally without basis in fact and was in no way fair comment, and was motivated purely by malice, and I deeply regret any distress that my comments may have caused you or your family, and I hereby undertake not to repeat any such slander at any time in the future.

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    ° Ignore magnusmalkus
    Quote Originally Posted by Jackinthegreen View Post
    Haste grants an extra attack and various other bonuses. A weapon with the speed enhancement does too.

    Might I recommend Boots of Speed?
    I'm creating specialize ranks in a gnoll slaver army. The ability is something I'm trying to build into every Gnoll Sunderer. I forgot to exclude items among the rules listed.

    Quote Originally Posted by Jackinthegreen View Post
    The feat Combat Brute might also apply, depending on the gnoll's BAB.
    YES - If I could not find a suitable answer, I was just going to force myself to be happy with a variation of Cleve like this:

    Sundering Cleave: To use this maneuver, you must destroy a foe's weapon or shield with a successful sunder attempt (see page 158 of the Player's Handbook). If you do so, you gain an immediate additional melee attack against the foe. The additional attack is with the same weapon and at the same attack bonus as the attack that destroyed the weapon or shield.

    Quote Originally Posted by Jackinthegreen View Post
    Are you using a special kind of falchion or something? As per the weapons list, falchions have no special benefits to sunder attempts. They are simply 2d4, 18-20/x2 crit, two-handed slashing weapons.
    It's not the falchion specifically; any two handed weapon gives a bonus to sunder attempts. I just like the image of hulking gnolls with huge curved blades.

    Quote Originally Posted by Jackinthegreen View Post
    I'd recommend a different weapon for sundering because crits don't normally work against objects. Greatswords have the largest average damage of any standard 2h weapon. If you go into exotic weapons, the goliath greathammer from Races of Stone page 154 is 1d12 and has a +2 bonus on attack rolls to sunder. It also has a x4 crit multiplier, so it's not bad at all against stuff that can be crit.
    It's all in the flavor. There may be better weapons... It's a good suggestion worth considering. Maybe I'll reserve the BEST weapon for the unit's Commander, that will make him even more distinctive.

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    ° Ignore Wyvernhand
    Exotic Weapon Master in Complete Warrior has the Flurry of Strikes stunt that is basically a reprint of monks Flurry of Blows, except that it only works with exotic double weapons or spiked chains. Gnolls have a nunchuck-like racial weapon called a Flindbar, which is exotic and kinda chain-like. Not completely RAW, but the intent is there. The gnolls would have to be at least 7 HD, though, since EWM requires +6 BAB to enter.

    This whole trick is kinda a lot mean to any melee PCs, just for the record. A lot mean.

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    Quote Originally Posted by Wyvernhand View Post
    This whole trick is kinda a lot mean to any melee PCs, just for the record. A lot mean.
    Yeah, but it's not like it looks. This is one small cog in the larger context of the game.

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    These are antagonists that you intend to put against the PCs as a DM, right? Am I getting the context right here?

    If so, why does it matter? If you want them to have two attacks per round, just say that they have two attacks per round.

    "I realize that I am generalizing here, but, as is often the case when I generalize, I don't care." Dave Barry

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