D&D 5th Edition Natural armor as DR - Page 2





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  1. #11
    Quote Originally Posted by Li Shenron View Post
    BTW Damage Reduction for Intoxicated is because when you are drunk you can soak up a lot more damage (and pain) than when sober. IMHO it's however a bit dangerous design, because most likely the same condition will be used in other circumstances just because maybe the word "intoxicated" can refer to other cases, where the damage reduction effect would be inappropriate.
    No, you can't "soak" anymore damage when you are drunk, you simply dont feel it, so avoid "morale" issues with being hurt... besides, in a game focused on age 12+ its simply irresponsible to have such an ill conceived rule: how about a bonus for being coked up, and how about pcp or bathsalts, double hit points?

    Re DR (creatures)- in a hit point system, its better represented as AC and hit points.

    Re - Hardness - loved the concept. Maybe a simple rule should be any attack that does less than 10% of the toatl hit points is ineffective (yeah, i know, still hardness )

 

  • #12
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    Ignore Li Shenron
    Quote Originally Posted by Warbringer View Post
    No, you can't "soak" anymore damage when you are drunk, you simply dont feel it, so avoid "morale" issues with being hurt...
    Heh... sorry if I'm not an expert Anyway even if you count it as a "morale" effect it still quite works with the current interpretation of HP in 5e.
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  • #13
    Quote Originally Posted by Li Shenron View Post
    Heh... sorry if I'm not an expert Anyway even if you count it as a "morale" effect it still quite works with the current interpretation of HP in 5e.
    A few whiskies are a very effective counter to being magic-missiled!

    Not bad against dual-shortsword-wielding attackers, either :-)
    Last edited by slobo777; Monday, 8th October, 2012 at 08:05 PM.

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