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Monday, 8th October, 2012, 09:12 PM #1
Guide (Lvl 11)
Interest in a Deck of Monster Cards?
I'm looking for feedback on creating a deck of monster cards...
I've put together a survey here:
Monster Card Survey
Please take it if you have any interest in the project. Thanks.
More details, and feel free to post comments here:
I simply love the art of something like the Marvel Masterpieces card set (1992 in particular.) And while I can't promise Joe Jusko art, I think I can do something pretty good. Plus I love the utility of being able to put together 9-pocket card page(s) of the creatures I expect to use in a session, module or even in my game world. I'm hoping others like the idea too and I'd like to get feedback on the idea.
What has been done before:
*D&D had a small number in the early 80s.
*The 1991-ish D&D card deck had some monsters.
*I think Paizo has done some monsters that were specific villains from some of their Adventure Paths in related GameMastery Card Decks.
*And the D&D minis from a few years back came with cards (One side with D&D stats and the other side with a miniatures battle game stats... the only art was line art I think.)
*You can also print your own for Pathfinder or 3.5SRD if you buy a PDF at DriveThru/RPGNow. But these are stats only (no art) IIRC.
*Warhammer Fantasy RPG 3e did a set.
Do you know of other RPG related monster card sets that have been done before?
I'd probably go with a front that is just a nice full color painted image with just the name of the creature on front and maybe a box to kind of define it/give it some style. (See the Marvel Masterpieces 1992 card deck mentioned above.)
There are a bunch of questions in the survey, but I'll just ask one more here: What do you think of the core idea? Is it useful? Do you see other uses/how will you use them?
Monday, 8th October, 2012, 09:31 PM #2
Magsman (Lvl 14)
I think for me to actually use these cards over my Monster books they would have to have a nice picture on one side, and ALL of the info I need on the other. Otherwise I will keep doing just fine with the book(s) and my mini's.
The appealing advantage of the cards, for me, will be to pull out what I need for my planned encounters and random encounter tables. Making them far easier to carry than however many monster books I would otherwise pull them from. The added bonus would be an additional visual aid for my players, in addition to the mini/token/Pog's I likely have as well.
The price point is definitely going to be tricky, because if I decide it is too high, which is highly possible since I already have the info in books, as well as some form of mini, I won't buy them.
So its hard to say if I will even end up buying these, since I see their use beyond what I already own to be pretty marginal.
I say this because I bought a ton of the Paizo item cards, and my players used them for a brief time before they got tired of them. However, I make use of the NPC cards on a regular basis, so can see myself using Monster cards in a similar manner, and most importantly, as often, if not even more often. Especially if they have all the info I need for them, so won't need my books.
So its not exactly easy for me to predict how much I would actually use them, and there fore find them worth the money in the first place.It is the spirit of the game, not the letter of the rules, which is important. NEVER hold to the letter written, nor allow some barracks room lawyer to force quotations from the rule book upon you, IF it goes against the obvious intent of the game. As you hew the line with respect to conformity to major systems and uniformity of play in general, also be certain the game is mastered by you and not by your players. Within the broad parameters give in the Advanced Dungeons and Dragons Volumes, YOU are creator and final arbiter. By ordering things as they should be, the game as a WHOLE first, your CAMPAIGN next, and your participants thereafter, you will be playing Advanced Dungeons and Dragons as it was meant to be. May you find as much pleasure in so doing as the rest of us do.
-1E DMG, page 230
Tuesday, 9th October, 2012, 12:09 AM #3
The Grand Druid (Lvl 20)
Tuesday, 9th October, 2012, 01:02 AM #4
The Great Druid (Lvl 17)
Tuesday, 9th October, 2012, 03:01 AM #5
Grandfather of Assassins (Lvl 19)
I'd love to have monster cards, if you can fit all the combat stats on them. Bonus if they have a picture.
Now, if you could make 'em out of plasticard with a pop-out token, that'd be uniquely cool, but you might have to up the size (say a 3X5).
Tuesday, 9th October, 2012, 03:44 AM #6
Guide (Lvl 11)
Plastic will probably triple the cost. I've been sort of down that road already.
But here's a 2 card sample of an ancient dragon and a lich using Pathfinder SRD info. I tried to pick a system and creatures that are complex with lots of info. (Systems with creatures that typically have fewer details will be easier to fit, of course.) http://www.inkwellideas.com/pf-sample.pdf
I'm still tweaking the layout and font and all, but I hope it gives you a good idea of where I'm going and if it is possible to get all the needed info on a card. I also may be able to cheat on space by using more color and/or icons. And that may let me increase the font size. (Most of the back is 6pt.) Of course I'd love to have more room so each spell level of the spells known could have its own line (for example) but I hope the sample shows the layout is doable.
Tuesday, 9th October, 2012, 04:20 AM #7
The Grand Druid (Lvl 20)
Friday, 26th October, 2012, 05:16 AM #8
Novice (Lvl 1)
That aside, fitting all that info into such a small space is impressive! I dig the icons too. It reminds me of pixel icons in Japanese RPGs, which I like a lot. I understand that some stats are hard to represent this way because of their abstractedness and maybe you would need a card to explain these things.
I do like the idea about having creatures with different equipment and stats.
Maybe my problem with the idea is that outside of having a super compact reference, it as no other purpose. Is there a way to have the cards function with each other or in some other way? I'm thinking of a card game, but that's a whole different monster (PUN INTENDED).
I really don't like those goblins ha ha. The medusa is really great though. What about having the monsters separated from the backgrounds a bit? Like standing in front of a washed out scene?
Friday, 26th October, 2012, 03:42 PM #9
Guide (Lvl 11)
If we break it up, each set would have 1-3 different types of creatures: outsiders, monstrous humanoids, undead, etc.
Also of the cards will have art instead of just a few creatures have art like some books.
I think we'll also create a number of variant creatures. For example, in our current Kickstarter, the "Wood Golem" turned out to be more of a "Totem Golem". So maybe we'll develop a group of new creatures. And there are the variants already mentioned.
I've been thinking about a simple-ish game to include. But it runs into two problems:
-No more space to fit different stats.
-Both sides of the card give away what creature you're holding. (If you know any games/game mechanics where this doesn't matter, please let me know.)
Washing out the backgrounds would be easy to do if it becomes an issue. I can see that to a degree with the medusa. (That background was a separate piece and we might swap it out anyway.)
Monday, 8th October, 2012, 10:26 PM #10
The Great Druid (Lvl 17)
It's an idea with merit, but I think you'd need to go Pathfinder or something else OGL and equally popular.
Personally, I use custom-made monter "cards" (they're more paper fold-ups) which I drape over the top of the DM screen to track initiative, provide a visual reference, and also to show the monsters defenses (as suggested by Sly Fourish). We've mostly gamed 3.5e and 4e, but we're looking for a system that's even faster for fights. Not sure if I'd be your target market, but there ya go
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