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Wednesday, 10th October, 2012, 01:47 AM #111
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Wednesday, 10th October, 2012, 02:01 AM #112
Grandmaster of Flowers (Lvl 18)
"The Soul of D&D? It's rolling a natural 20 when you're down to 3 hit points and the cleric's on the floor and you're staring that sunnavabitch bugbear right in his bloodshot eye and holding the line just long enough to let the wizard unleash a fireball at the guards who are on their way, because they're all that stands between you, the Foozle and Glory." - WizarDru
Wednesday, 10th October, 2012, 07:24 AM #113
Not really a fan of items that change ability scores (or anything that + or - ability scores during play)
I think that could rather use the space to make more interesting items.
Thursday, 11th October, 2012, 05:50 AM #114
Enchanter (Lvl 12)
Thursday, 11th October, 2012, 07:15 AM #115
Grandfather of Assassins (Lvl 19)
It's not really about DM empowerment at all... it's about making the game for normal humans who (should) all understand something as simple as "you make no noise", rather than a game for lawyers.
"There is no survival without order, there is no evolution without chaos."
"You have to see past the RAW to understand the rules of the game."
"And rules are OVERRATED by the way!
Thursday, 11th October, 2012, 07:44 AM #116
Waghalter (Lvl 7)
The boots are pretty straight forward but the cloak makes no sense at all. There is no bonus, nor does it say you become invisible in certain terrain, it just gives the a chance to hide. I'm sure you don't really need a cloak to be able to hide in a forest.
Thursday, 11th October, 2012, 07:53 AM #117
Lama (Lvl 13)
I LIKE COMBAT AS WAR!!!!!!
the essence of D&D is "The thrill of victory the agony of a natural 1" - Mike Mearls, Gen Con 2012
Starting From the Ground Up - ACKS Economic system
Starting From the Grounds Up, Part II - ACKS Economic system
Thursday, 11th October, 2012, 10:18 AM #118
- make your eyes glow red
- make your shield shiny
- give you perfect pitch
All of these things could be used well by enterprising players, and be adjudicated by DMs.
But it's not IMO rules lawyering to expect an explanation of a game mechanic effect, associated with a game item. I would prefer each magic item had such a thing (e.g. advantage on intimidation, disadvantage on diplomacy when you have glowing red eyes). You can still have rulings-not-rules and treat mechanics as guidelines with this setup.
Really that's one of the things I'd be paying my cash for: I can imagine fantasy trope stuff on the fly quick enough, usually too much to actually include in the game - I don't need a list of magic items to feed the creativity. However, I can't ad-lib in a consistent and workable rule for each item at anything like the same rate. So I pay for someone else's thoughts on the matter, written down.
Thursday, 11th October, 2012, 01:50 PM #119
Grandmaster of Flowers (Lvl 18)
@<!-- google_ad_section_start(weight=ignore) -->Libramarianand @<!-- google_ad_section_start(weight=ignore) -->Li Shenron<!-- google_ad_section_end -->
Perhaps this effort will have some explanatory power:
In your adjudication of Stealth rules are you planning on (from the beginning of your game onward) (i) giving the Stealth-user disadvantage (or the Perceiver advantage) on all contests whereby the ground/terrain/footing is not agreeable/conducive to being quiet? This would include:
- Almost all wilderness settings (certainly all forest settings).
- A considerable number of closed rooms with marble, stone or some sort of composite flooring and stone walls.
- Gravelled, dry soil or muddy roadways.
- Older buildings with wooden flooring or sub-flooring.
- Trafficked areas with lots of obstructions that must be navigated.
These boots seem to imply that you should do so (at the very beginning of your game…not just post-hoc once the boots come in). (ii) I hope we can agree that the above scenarios are the vast, vast majority of gaming scenarios. About the only type of scenario I can think of that is excluded (where the accoustics of the ground/room interface with your feet is not antagonistic toward sneaking/being stealthy) is open, urban areas (not alleys whereby the acoustics are conducive to soundwaves reverberating) with well cobbled/smooth roads.
(iii) If the above is true, then it strikes me as terribly odd, inconsistent and incoherent that an entry (which would canvass the vast majority of Stealth contests) is not explicitly in the Stealth rules (as the Line of Sight rules are).
It would have never occurred to me to do (i). But if the boots are going to have mechanical impact (and the game is going to make sense) then they must. They say that you should (iv) give the user disadvantage (or the perceiver advantage) on almost all Stealth scenarios…and that these boots should cancel that (dis)advantage.
If you are planning on doing (i), and you agree with (ii) and are going to use (iv) to express the boots mechanically, then how is it that you do not agree with (iii)?
Thursday, 11th October, 2012, 03:47 PM #120
Waghalter (Lvl 7)
manbearcat is absolutely right. I think that he is just finding it difficult to explain his point.
Perhaps a simple example will help.
Your PC is in the forest and trying to sneak up on a guard.
How would you handle that when the PC
1) Has no magic items
2) Has an Elven cloak
3) Has Elven boots
4) Has BOTH elven boots and cloak
How much table variation would you expect in the answers to the above?