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Wednesday, 10th October, 2012, 05:01 PM #41
Superhero (Lvl 15)
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Wednesday, 10th October, 2012, 05:05 PM #42
Waghalter (Lvl 7)
Go have a look at the strength score bonuses from the 1e monster manual II and you will see what I'm talking about.
Saying that they didn't do what they intended is misrepresenting the issue.
The real issue with really strong creatures and bounded accuracy is that the to hit numbers are too high. If the strength bonus to hit were halved then their bounded accuracy formulas wouldn't get mauled by really strong characters or monsters.
Last edited by tlantl; Thursday, 11th October, 2012 at 04:28 PM.
Wednesday, 10th October, 2012, 05:32 PM #43
Waghalter (Lvl 7)
- +1 plate and Defenders are very rare and a dusty rose ioun stone is rare.
- The Defender is a greatsword, so no shield, making the max AC 23 if the wielder puts the full +3 bonus into defense and AC 20 if he doesn't.
- Currently the most powerful monsters in the bestiary(Minotaur and Troll) are level 6 with a +4 bonus 2 hit. The kit you describe can not be reasonably expected before level 10.
Wednesday, 10th October, 2012, 09:27 PM #44
Lama (Lvl 13)
It's also quite clear that the random tables are a tool whose results you can ignore or modify:Originally Posted by Using the Magic Item Award Tables, p2
And you can choose not to use the tables at all (emphasis added):You can ignore the result of a roll or modify it as suits your needs... You could instead pick one or two appropriate items for that award and scatter the rest throughout the adventure. Or you could save up several results and award them all at once, when dramatically appropriate.
This all seems perfectly compatible with a sandbox campaign to me. Either you just decide where the items go, or you roll (in advance) for each encounter area based on your opinion of whether it's an 'easy' 'moderate' or 'tough' area, or you roll and then tweak the results to taste. Or something else. "It's up to you as the DM to determine where magic items are located."When you create your own adventures, it’s up to you as the DM to determine where magic items are located... The tables that follow provide guidelines for awarding magic items based on the difficulty of encounters. You can add or withhold magic items in your adventures as you see fit; such items are an award, not a necessary part of a player character's advancement.
Wednesday, 10th October, 2012, 10:12 PM #45
Myrmidon (Lvl 10)
This is true, you dont have to automatically get these items at 9th - but the level distributions in the playtest give some rough sense of how they are going to pace magic items (especially the high profile ones) across the levels of PCs. I think that range should be broader than what they show - for me a vorpal sword is a 16+ level weapon, not a 9+ level weapon.
I am basically a one campaign per edition player - so all my campaigns have gone beyond 4 + years. So I like high level play - both for the crazy combats and roleplaying reasons.
I am not sure many people care about this but I my underlying point here is that you need to leave game play space (magic items, monsters, spells) for higher level and epic level play to work.
Wednesday, 10th October, 2012, 10:45 PM #46
Clearly they're not even thinking of anything past 10th level right now in terms of class design. But I understood that to mean that they're just holding off until they get levels 1-10 right before moving on to "paragon" tier classes, abilities, specialties, etc., with the adjustments to math and abilities that the change entails. (For example, they might have to bump up damage from basic attacks and cantrips so that they keep better pace with special attacks.)
That particular item table makes it sound more like they're imagining a game that ends at level 10, with level 11 being epic. To me, that sounds very limiting. Like a lot of people I personally enjoy lower-level play, but that's partly BECAUSE level 10 characters aren't walking around with artifacts.
So I'd say, take that chart and stretch it out to level 20.
One thing I do like a lot: no generic items above +1.
Wednesday, 10th October, 2012, 11:30 PM #47
Thursday, 11th October, 2012, 02:36 AM #48
Lama (Lvl 13)
Thursday, 11th October, 2012, 02:54 AM #49
Lama (Lvl 13)
Thursday, 11th October, 2012, 03:44 AM #50
The Great Druid (Lvl 17)
The ring of protection has an intresting presadent...it does not stack.
Maybe we need another step back... remember old school AC had a cap of -10 (that would be 30 in new way to count.)
I'm with D&D...Any Edition