I'm A Banana
Potassium-Rich
GreyICE said:You act as if the DM should omnipotently know absolutely everything, yet what happens without attunement if the DM includes magic items at a reasonable pace (aka 1 a level per player or so, which feels pretty slow to him compared to how CRPGs work)?
D&D magic items have different design demands and require different implementation than CRPG magic items. If a DM treats D&D like a CRPG, they will be disappointed in more than just the graphics. If a the rules make it clear that magic items are raw power-ups, and that a DM shouldn't add them unless she's willing to have more powerful characters, I don't know why a DM would assume that it works any other way, unless they can't read directions.
GreyICE said:I wish, wish, wish people wouldn't try to make the system BY DEFAULT punish newer DMs, especially with these land mine decisions where the negative consequences won't be felt for months and months of REAL TIME.
Right, because giving DMs the information they need to add an optional rule onto their game is totally punishing new DMs.
You're going to have to make that case better before I believe you.
GreyICE said:The system should be default designed to make sure new DMs make reasonably good decisions if they follow the default system. Attunement is a serious step in that direction, and that's all positive.
It is designed that way by making magic items optional. You don't seem to fully understand that a DM is under no obligation to use any magic items whatsoever to run a fun D&D Game. They are something you can choose to include.
You also don't seem to fully understand that attunement itself doesn't protect against that problem, as I pointed out in the post you cited.
GreyICE said:You're a high level DM. You probably don't need the rule. Hey man, cut it out. The simplest thing in the world.
I'm just some jerk on the internet. No one needs this rule. And newbies are better off when dealing with optional add-on systems in learning and applying what they've learned than they are being nannied by the rules-system. They need to be empowered, not dictated to.
Inessential rules should be added on an opt-in basis. Magic items are inessential, so they're opt-in. Attunement is inessential, so it shouldn't be opt-out.