Falling Icicle
Adventurer
One of the things that I liked about both 3rd and 4th edition is that PCs could make their own magic items. Even in 2e, there was the enchant magic item spell. While I didn't like the specific implementations of those rules, I was at least happy that my wizard could create his own signature staff or other items.
In Next, they seem to be taking a "mother may I" approach to magic items, where the only way players can get them is if the DM decides to hand them out. That approach may be fine for some groups, but I would like to see item creation rules for PCs, even if they are optional rules. After all, if other people in the world know how to make magic items, why shouldn't the PCs ever be able to do it?
There could even be variations on those rules. You could have a 3rd/4th editon style item creation where the player pays a certain amount of gold and time, and perhaps experience points, and can reliably make the item. In the case of 3.x, the player saved money by making the item himself, but he had to sacrifice some experience points. In 4e, there was no cost of experience points, but making an item yourself cost the same as buying it from a vendor.
There could also be optional rules that require the PCs to quest for exotic components and perform special rituals that are quests unto themselves, for DMs that want magic items to be more special and difficult to create, and still ultimately under the DM's control.
What kind of item creation rules (if any) would you like to see?
In Next, they seem to be taking a "mother may I" approach to magic items, where the only way players can get them is if the DM decides to hand them out. That approach may be fine for some groups, but I would like to see item creation rules for PCs, even if they are optional rules. After all, if other people in the world know how to make magic items, why shouldn't the PCs ever be able to do it?
There could even be variations on those rules. You could have a 3rd/4th editon style item creation where the player pays a certain amount of gold and time, and perhaps experience points, and can reliably make the item. In the case of 3.x, the player saved money by making the item himself, but he had to sacrifice some experience points. In 4e, there was no cost of experience points, but making an item yourself cost the same as buying it from a vendor.
There could also be optional rules that require the PCs to quest for exotic components and perform special rituals that are quests unto themselves, for DMs that want magic items to be more special and difficult to create, and still ultimately under the DM's control.
What kind of item creation rules (if any) would you like to see?