RPGs Using long passage of time successfully...examples?





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    ° Ignore Quickleaf

    Using long passage of time successfully...examples?

    In his article "Leap Year" (Dungeons & Dragons Roleplaying Game Official Home Page - Article (Leap Year)), Chris Perkins talks about advancing his campaign's timeline by 1 year. Has anyone successfully done anything like this?

    In particular I'm interested in those campaigns where a large time leap (months, seasons, years) is deliberately planned by the module or GM, rather than done spur of the moment. How do you get player buy-in and keep them from questioning why they haven't been involved in events? Did you come up a convincing reason why the PCs were on the sidelines or unable to change events? Or did you just hand wave it and let the players grumblings settle?
    Last edited by Quickleaf; Wednesday, 10th October, 2012 at 08:44 PM. Reason: Spelling fix

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