What's on your mind?
+ Log in or register to post
Results 11 to 20 of 36
Wednesday, 10th October, 2012, 07:59 PM #1
Grandfather of Assassins (Lvl 19)
- Join Date
- Jun 2004
- Honolulu, HI
- Read 3 Reviews
- Blog Entries
ø Ignore Quickleaf
Using long passage of time successfully...examples?
In his article "Leap Year" (Dungeons & Dragons Roleplaying Game Official Home Page - Article (Leap Year)), Chris Perkins talks about advancing his campaign's timeline by 1 year. Has anyone successfully done anything like this?
In particular I'm interested in those campaigns where a large time leap (months, seasons, years) is deliberately planned by the module or GM, rather than done spur of the moment. How do you get player buy-in and keep them from questioning why they haven't been involved in events? Did you come up a convincing reason why the PCs were on the sidelines or unable to change events? Or did you just hand wave it and let the players grumblings settle?
Last edited by Quickleaf; Wednesday, 10th October, 2012 at 09:44 PM. Reason: Spelling fix
By S'mon in forum General Tabletop Gaming DiscussionReplies: 15Last Post: Friday, 13th March, 2009, 11:17 AM
By Dreckned in forum General Tabletop Gaming DiscussionReplies: 1Last Post: Tuesday, 8th January, 2008, 10:45 PM
By el-remmen in forum General Tabletop Gaming DiscussionReplies: 18Last Post: Saturday, 26th February, 2005, 08:38 PM
By Quickleaf in forum General Tabletop Gaming DiscussionReplies: 14Last Post: Tuesday, 9th November, 2004, 07:57 AM
By Larry Fitz in forum General Tabletop Gaming DiscussionReplies: 3Last Post: Thursday, 3rd April, 2003, 11:21 AM