Taelvosh

mcmillan

Adventurer
Taelvosh d'Lyrandar, Half-Elf (mechanics of human for now) Sorcerer 1
Background:
House Lyrandar Dragonmarked agent (built as combo of knight and guide background)
Specialty: Investigator
Longsword +6 (1d8+3)
Flail +6 (1d8+3)
Magic attack +6
Save DC 14
HP: 11/11
AC: 17
HD: 1d8/1d8
Str 17(+3), Dex 13(+1), Con 16(+3)
Int 12(+1), Wis 14(+2), Cha 18(+4)
(+2 to Str, +1 to other from Human, +1 Con from class)
Heraldic (Dragonmark House) Lore +3
Persuasion +3
Survival +3
Swim +3

Spells (3 Willpower points):
Cantrips: Ray of Frost, Shocking Grasp
Cost 1: Shield, Thunderwave, Dragon Strength (reflavored as connection to storms letting me move with a bit more speed and power in a strike)
Other Abilities: Knights Station (from background), Alertness (+2 to initiative and spotting hidden creatures), Dragon Claws (reflavored as extra damage from body becoming infused with lightning,
Equipment: Chainmail, shield, longsword, flail, Sharn Watch uniform, 40 gp will spend on some small items when have chance to look over equipment a bit more
Background: Taelvosh grew up as part of the Lyrandar family, and prospects seemed to improve after manifesting a dragonmark. However he lost this high status after being assigned to guard an airship carrying important cargo from Xen'drik to Sharn that was attacked and destroyed. This led to him being reassigned to work with the Sharn Watch, and was generally viewed by others as a way to keep him out of more important house affairs. He is interested in ways to redeem himself in the eyes of his family. Stopping a potential gang war that could shutdown shipping while making contacts with the less respectable channels of cargo could serve this purpose.
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