D&D 5th Edition Art: Goblinoids, Take Two





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    Art: Goblinoids, Take Two

    Here's the latest Dragon's Eye View, with the current look for goblinoids in D&D Next: Dungeons & Dragons Roleplaying Game Official Home Page - Article (Goblinoids, Take Two)

    Awesome art by Steve Prescott (and a great cartoon by Drew Sheneman).

 

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    Quote Originally Posted by Klaus View Post
    Awesome art by Steve Prescott (and a great cartoon by Drew Sheneman).
    Concur. These goblinoids are amazing! Serious love for the new [final] looks.
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    The same face on the bugbear and the goblin looks a bit strange. That head does not seem like it belongs on that goblin body.
    But otherwise, I really like the designs. Especially the bugbear. It looks like a goblin and it is huge! Older bugbears were also cool, but never looked like goblins.
    And the outfit of the hobgoblin makes it look only very little like an orc.
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    Talented artist, hate the concepts.


    I am really tired of ripped gym rat humanoids in D&d and PF. Its lame.

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    Quote Originally Posted by steeldragons View Post
    Concur. These goblinoids are amazing! Serious love for the new [final] looks.
    Not final, but this is the current look. Feedback can still be applied.

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    Quote Originally Posted by JeffB View Post
    Talented artist, hate the concepts.


    I am really tired of ripped gym rat humanoids in D&d and PF. Its lame.
    This just made me laugh because it's true. The same goes for the oversized armor/weapons.
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    The bugbear's and goblin's armours don't make any sense, why wouldn't you protect your chest and back? Either they wear barbaric clothing, or normal clothing with sensible armour coverage; barbaric armour coverage isn't very effective.
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    Can't say these excite me at all. I'm spoiled with Pathfinder goblins and bugbears, so I wouldn't expect to be excited by them, but even the hobgoblin is really bland. I'm glad there's a competent, militaristic, and evil humanoid race but the hobgoblins make it feel like a checked box rather than inspiring me to use them.

    The hobgoblin description is just a mash of random Earth labels, which doesn't do anything for me. Spartan hobgoblins are cool. Yakuza hobgoblins are a bit confusing, but might be okay. Spartan + Yakuza hobgoblins seems confused and desperate.

    The goblin descriptive text is the most evocative. It makes them feel more urban and predatory than the way they're traditionally used in D&D, but that's a legitimate goblin niche.

    It really makes the bugbear stand out, though. The goblin is a little scary and the hobgoblin tells you that it's scary, but the bugbear is just boring. They're big agile dumb guys... okay. I guess that box is checked off too, but in a very uninspiring way.

    I'm probably focusing too much on the descriptive text in an art article, but they just don't seem to have a clear vision for these. And, frankly, I think it shows through in the art. I mean absolutely no disrespect to the artist, I just don't see an clear direction for goblinoids in the text, so it would be unfair to expect it in the art.

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  • #9
    These are an excellent grouping - clearly the same family while being distinct races. Other than the over-sized sword I'm really feeling the style of the Hobgoblins. The Bugbear and regular Goblin have just the right amount of distinctive traits to flesh them out.

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    I'm pretty into this look. They look mean and lean and able to kick some butt, absolutely things I would not want to meet in a dark alleyway. Giving them the face-fuzz and the "back and out" ears (and possibly the red skin, though the pencils don't show that) does a lot to separate them from Generic Fantasy Goblin. Which is super.

    Though I find that it gets me wondering what a female version of these things look like!

    Yeah, I can go with this. Very nice.

    For context, this was the last one.

    I can honestly say that these are much improved and I could absolutely see myself showing PC's this artwork when they're under their next gobbie attack.
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