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Thread: Art: Goblinoids, Take Two
Thursday, 11th October, 2012, 02:22 PM #1
The Grand Druid (Lvl 20)
Art: Goblinoids, Take Two
Here's the latest Dragon's Eye View, with the current look for goblinoids in D&D Next: Dungeons & Dragons Roleplaying Game Official Home Page - Article (Goblinoids, Take Two)
Awesome art by Steve Prescott (and a great cartoon by Drew Sheneman).
Thursday, 11th October, 2012, 02:35 PM #2
A 1e title so awesome it's not in the book (Lvl 21)
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Thursday, 11th October, 2012, 03:29 PM #3
Guide (Lvl 11)
The same face on the bugbear and the goblin looks a bit strange. That head does not seem like it belongs on that goblin body.
But otherwise, I really like the designs. Especially the bugbear. It looks like a goblin and it is huge! Older bugbears were also cool, but never looked like goblins.
And the outfit of the hobgoblin makes it look only very little like an orc.
Thursday, 11th October, 2012, 03:37 PM #4
Magsman (Lvl 14)
Talented artist, hate the concepts.
I am really tired of ripped gym rat humanoids in D&d and PF. Its lame.
Thursday, 11th October, 2012, 05:08 PM #5
Thaumaturgist (Lvl 9)
Thursday, 11th October, 2012, 05:25 PM #6
Guide (Lvl 11)
The bugbear's and goblin's armours don't make any sense, why wouldn't you protect your chest and back? Either they wear barbaric clothing, or normal clothing with sensible armour coverage; barbaric armour coverage isn't very effective.
Friday, 12th October, 2012, 03:45 AM #7
Grandmaster of Flowers (Lvl 18)
Tuesday, 16th October, 2012, 06:32 PM #8
Magsman (Lvl 14)
Yes, yes, and yes. I like the Hobgoblin, but the other two leave me in great dislike. The Goblin looks like an original Dark Sun Halfling who spends too much time at the ear stretcher. The Bugbear looks like the really skinny guy who went on an over-the-top workout regimen and thinks he's the coolest guy around while still completely lacking a personality.
Thursday, 11th October, 2012, 05:50 PM #9
Myrmidon (Lvl 10)
Can't say these excite me at all. I'm spoiled with Pathfinder goblins and bugbears, so I wouldn't expect to be excited by them, but even the hobgoblin is really bland. I'm glad there's a competent, militaristic, and evil humanoid race but the hobgoblins make it feel like a checked box rather than inspiring me to use them.
The hobgoblin description is just a mash of random Earth labels, which doesn't do anything for me. Spartan hobgoblins are cool. Yakuza hobgoblins are a bit confusing, but might be okay. Spartan + Yakuza hobgoblins seems confused and desperate.
The goblin descriptive text is the most evocative. It makes them feel more urban and predatory than the way they're traditionally used in D&D, but that's a legitimate goblin niche.
It really makes the bugbear stand out, though. The goblin is a little scary and the hobgoblin tells you that it's scary, but the bugbear is just boring. They're big agile dumb guys... okay. I guess that box is checked off too, but in a very uninspiring way.
I'm probably focusing too much on the descriptive text in an art article, but they just don't seem to have a clear vision for these. And, frankly, I think it shows through in the art. I mean absolutely no disrespect to the artist, I just don't see an clear direction for goblinoids in the text, so it would be unfair to expect it in the art.
Thursday, 11th October, 2012, 06:07 PM #10
These are an excellent grouping - clearly the same family while being distinct races. Other than the over-sized sword I'm really feeling the style of the Hobgoblins. The Bugbear and regular Goblin have just the right amount of distinctive traits to flesh them out.
- Marty Lund
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