D&D 5th Edition Art: Goblinoids, Take Two - Page 5




+ Log in or register to post
Page 5 of 7 FirstFirst 1234567 LastLast
Results 41 to 50 of 65
  1. #41
    Registered User
    Grandfather of Assassins (Lvl 19)

    Klaus's Avatar

    Join Date
    Jan 2002
    Location
    Rio de Janeiro, Brasil
    Posts
    12,530
    I Defended The Walls!

    Ignore Klaus
    Quote Originally Posted by Blackwarder View Post
    I'm not a huge fan of your Goblinoids Klaus, to me they look more like beastmen then anything else.

    Warder
    That was intentional. I wanted the goblinoids to look more feral and beastly than, say, orcs (which older D&D lore described as being more human-like).

 

  • #42
    Registered User
    Lama (Lvl 13)

    JamesonCourage's Avatar

    Join Date
    Jan 2011
    Location
    California
    Posts
    2,718

    Ignore JamesonCourage
    Really high quality art, Klaus, but doesn't fit my mental picture of them. Looks really good, though; I'm impressed.

    As far as the article art... I'm okay with it. Not thrilled, but okay. Don't like the goblin's head, though; way too big. (And are its ears the biggest? I thought that was supposed to be the bugbear, unless I read something wrong while skimming the article.) Hobgoblin is decent. Bugbear is definitely better than 3.5, but I don't like the limb sizes; a bit too big for me. And yeah, let's move away from the Beauty and the Beast nose for all of them. As always, play what you like
    As always, play what you like

  • #43
    Registered User
    Guide (Lvl 11)

    Libramarian's Avatar

    Join Date
    Feb 2012
    Location
    Canada
    Posts
    1,074

    Ignore Libramarian
    Quote Originally Posted by Klaus View Post
    For the sake of completeness, I'm posting here an experiment I've been conducting on Facebook, where I'm doing my own concepts of D&D humanoids (just to warm up before actual work).

    Here are the goblinoids:

    Spoiler:


    Hmm, perhaps a bit too beastman-ish, but I do like these better. They look like proper monsters and totally avoid the Disney-villain vibe that the WotC sketches have.

  • #44
    Registered User
    Minor Trickster (Lvl 4)

    lutecius's Avatar

    Join Date
    Feb 2008
    Location
    Paris
    Posts
    718

    Ignore lutecius
    my goblins and hobgoblins are greenish grey (except in desert environments where they're more brownish) and closely related to orcs. bugbears are the distant, hairy relative.

    that said, I like the new art except for the long hair (ponytails and pulled back Legolases are way overdone in fantasy). I particularly like the effort to make the bugbear look like he's part of the family (maybe the head is still a bit too bestial).

    Quote Originally Posted by Bl
    ackwarder;6031483
    I hate the piazo goblins with passion, they look like a caricature of a goblin...
    yeah. I understand what they were trying to do, making them all mouths and teeth, but it doesn't work for me. they're just too alien. the rugby ball shaped heads and solid red eyes don't allow for relatable facial expressions.
    Last edited by lutecius; Saturday, 13th October, 2012 at 02:59 AM.
    .Ceterum censeo,'fire and forget' powers are an unholy blight upon D&Ddom

  • #45
    Registered User
    The Grand Druid (Lvl 20)

    the Jester's Avatar

    Join Date
    Jan 2002
    Location
    Shingletown, CA 96088
    Posts
    21,269

    Ignore the Jester
    Quote Originally Posted by Klaus View Post
    For the sake of completeness, I'm posting here an experiment I've been conducting on Facebook, where I'm doing my own concepts of D&D humanoids (just to warm up before actual work).

    Here are the goblinoids:
    Too bestial for my tastes. Too far removed from human.
    the Jester

    The Monster Project

    Buy my first self-published weird sci-fi novel from Amazon here!

  • #46
    Registered User
    Cutpurse (Lvl 5)

    ComradeGnull's Avatar

    Join Date
    Nov 2011
    Location
    San Jose, CA
    Posts
    240

    Ignore ComradeGnull
    Not perfect, but then nothing ever is because of other people's dogged refusal to read my mind and accept my internalized inexpressible Platonic ideals as their own.

    On the other hand, a fantastic improvement from the first batch of illustrations. I would be totally happy with these being the basis for art involving these races in the upcoming edition, with the understanding that there are always going to be variations. It is art, after all.
    Gaming bloggery: http://rat-catcher.blogspot.com

  • #47
    Community Supporter COPPER SUBSCRIBER
    Waghalter (Lvl 7)

    GameDoc's Avatar

    Join Date
    Jul 2007
    Location
    Where the wind comes sweepin' down the plain
    Posts
    483

    Ignore GameDoc
    Quote Originally Posted by lutecius View Post
    yeah. I understand what they were trying to do, making them all mouths and teeth, but it doesn't work for me. they're just too alien. the rugby ball shaped heads and solid red eyes don't allow for relatable facial expressions.
    It's funny. People are comparing these new goblinoid designs to Disney villains. Paizo's goblins actually always reminded me of another Disney character, Stitch.

  • #48
    Community Supporter COPPER SUBSCRIBER
    Waghalter (Lvl 7)

    GameDoc's Avatar

    Join Date
    Jul 2007
    Location
    Where the wind comes sweepin' down the plain
    Posts
    483

    Ignore GameDoc
    I'm in agreement that the goblin is to bulky and that the noses are too feline.

    With the hobgoblin in particular, my first thought was "Thundercats, Ho!"

    Otherwise, I'm cool the other aspects.

  • #49
    Registered User
    Scout (Lvl 6)

    Cadence's Avatar

    Join Date
    Oct 2012
    Location
    US
    Posts
    598
    Pathfinder

    Ignore Cadence
    I like the hobogoblin. I could believe it and the one from 2e are the same species, with this one being better (and its lightyears ahead of the 4e art for it was). I like that the bugbear and goblin are clearly related to the hobogoblin, but the bugbear strikes me as too beast-like and its armor seems silly from either a manufacturing or wearing angle. I'd go for something closer to the one in 2e (one of my favorites in that MM). The goblin strikes me as too muscular, with too big of a sword, and again, the armor.

  • #50
    The hobgoblin looks perfect to me. The others, not as much. I think this goblin is too muscled. I always imagine the goblins to have wiry physiques. The thing I like the most is they all look related.

  • + Log in or register to post
    Page 5 of 7 FirstFirst 1234567 LastLast

    Similar Threads

    1. All the Different Types of Goblinoids
      By X-Calator in forum General Monster Talk
      Replies: 20
      Last Post: Tuesday, 14th November, 2006, 08:05 PM
    2. The Problem with Goblinoids
      By ptolemy18 in forum General RPG Discussion
      Replies: 44
      Last Post: Thursday, 24th February, 2005, 09:43 PM
    3. Against the Goblinoids (Updated 9/22)
      By Hobo in forum Story Hour
      Replies: 28
      Last Post: Monday, 17th November, 2003, 08:24 PM
    4. Campaign Help - Against the Goblinoids
      By AnthonyRoberson in forum General RPG Discussion
      Replies: 7
      Last Post: Monday, 25th August, 2003, 07:28 PM
    5. Ships of the Goblinoids
      By DM_Jeff in forum Fan Reviews
      Replies: 2
      Last Post: Monday, 21st January, 2002, 05:00 AM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •