ADVENTURE 10 - PAKKALILIR
PC Roster:
"Pakkalilir" was just about perfectly built for my needs for the day: it involved only a single foe, but one that was tough enough to keep three low-level adventurers busy fighting it for a while; said single foe was a monster who already had an official D&D Miniature made in his likeness; I had happened to notice that said D&D Miniature was available at my local gaming store (and thus a grell became the second D&D Miniature purchase in my life, for $2.00, I believe); and the adventure was written by Willie Walsh, whose adventures were always a blast to run. (He wrote in the AD&D days, and I had run a bunch of his adventures for my sons in our AD&D 2E campaign.) "Pakkalilir" also appeared in Dungeon #52, which was the same issue that "The Hurly-Burly Brothers" was printed in, making this double feature a no-brainer.
Since the creature's location wasn't immediately obvious, the PCs got to do some tracking, exposing Jacob (and Dan, for that matter) to the 3.5 tracking rules. (It would have been better if Chalkan, Jacob's ranger, was in this adventure, but Slayer had some tracking ability.) When they found the grell in its cave and started fighting it, Gareth was grappled by the creature's tentacles and levitated to the top of the ceiling, where Cal and Slayer were hard-pressed to reach the grell. But eventually they killed it, although it was kind of touch and go for poor Gareth by then. However, just as Jacob was soon to realize the downside of multiclassing, Logan was likewise starting to realize that his "front-line fighting sorcerer" experiment wasn't all that he had hoped it would be; Gareth, through careful feat, spell, and familiar selection had managed to hold his own as a fighter - but only as a fighter without the fighter's vast feat selection, which made for a pretty poor fighter indeed. Logan was already thinking that had Gareth been killed, he would probably have let him stay dead and try out a different PC concept he was eager to try: a human conjurer. But Gareth survived the adventure, and he hung onto him for a bit longer, anyway.
PC Roster:
Cal Trop, human cleric of Kord
Gareth, human sorcerer
Slayer, half-orc barbarian
Gareth, human sorcerer
Slayer, half-orc barbarian
"Pakkalilir" was just about perfectly built for my needs for the day: it involved only a single foe, but one that was tough enough to keep three low-level adventurers busy fighting it for a while; said single foe was a monster who already had an official D&D Miniature made in his likeness; I had happened to notice that said D&D Miniature was available at my local gaming store (and thus a grell became the second D&D Miniature purchase in my life, for $2.00, I believe); and the adventure was written by Willie Walsh, whose adventures were always a blast to run. (He wrote in the AD&D days, and I had run a bunch of his adventures for my sons in our AD&D 2E campaign.) "Pakkalilir" also appeared in Dungeon #52, which was the same issue that "The Hurly-Burly Brothers" was printed in, making this double feature a no-brainer.
Since the creature's location wasn't immediately obvious, the PCs got to do some tracking, exposing Jacob (and Dan, for that matter) to the 3.5 tracking rules. (It would have been better if Chalkan, Jacob's ranger, was in this adventure, but Slayer had some tracking ability.) When they found the grell in its cave and started fighting it, Gareth was grappled by the creature's tentacles and levitated to the top of the ceiling, where Cal and Slayer were hard-pressed to reach the grell. But eventually they killed it, although it was kind of touch and go for poor Gareth by then. However, just as Jacob was soon to realize the downside of multiclassing, Logan was likewise starting to realize that his "front-line fighting sorcerer" experiment wasn't all that he had hoped it would be; Gareth, through careful feat, spell, and familiar selection had managed to hold his own as a fighter - but only as a fighter without the fighter's vast feat selection, which made for a pretty poor fighter indeed. Logan was already thinking that had Gareth been killed, he would probably have let him stay dead and try out a different PC concept he was eager to try: a human conjurer. But Gareth survived the adventure, and he hung onto him for a bit longer, anyway.
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