I'm A Banana
Potassium-Rich
Hmm...so it's possible they're going to go with a broad "MAGIC USER" class and have clerics, wizards, sorcerers, warlocks, et al, all be types of MAGIC USER. And how you define magic in your world is how the MAGIC USER works.
Which is interesting. Hypothetically, if magic in your world works like Vancian "one-off" spells, then warlocks, sorcerers, clerics, and wizards all will be using Daily-only magic. If magic in your world works like ADEU "recharge" spells, then all of 'em are going to have recharging magic. If magic in your game works on spell points, than all of 'em are going to use spell points.
Your class then specifies not your magical subsystem, but how you access that magic, which can lead to an interesting place. Wizards "study" it, and so have great versatility at the price of having to prepare things in advance. Sorcerers have it "naturally," and so have limited options, but can use them often. Warlocks and clerics have it via "patrons," so they might have granted powers that are always available to them.
It's also odd that they're thinking that the Sorcerer could be a gish. Y'know what a gish looks like in the game? The Cleric. Gish since OD&D, with heavy armor and a fairly robust weapon selection and better beatin' on things potential than anyone other than the Fighter. Not that there's not room for two. Just that there's always this weird mental block with the cleric in the game.
The way they have gods granting special powers is interesting, and I'm fond of the concept. I think it could apply to Warlocks, too -- The Deceiver sounds like a perfect warlock patron.
Which is interesting. Hypothetically, if magic in your world works like Vancian "one-off" spells, then warlocks, sorcerers, clerics, and wizards all will be using Daily-only magic. If magic in your world works like ADEU "recharge" spells, then all of 'em are going to have recharging magic. If magic in your game works on spell points, than all of 'em are going to use spell points.
Your class then specifies not your magical subsystem, but how you access that magic, which can lead to an interesting place. Wizards "study" it, and so have great versatility at the price of having to prepare things in advance. Sorcerers have it "naturally," and so have limited options, but can use them often. Warlocks and clerics have it via "patrons," so they might have granted powers that are always available to them.
It's also odd that they're thinking that the Sorcerer could be a gish. Y'know what a gish looks like in the game? The Cleric. Gish since OD&D, with heavy armor and a fairly robust weapon selection and better beatin' on things potential than anyone other than the Fighter. Not that there's not room for two. Just that there's always this weird mental block with the cleric in the game.
The way they have gods granting special powers is interesting, and I'm fond of the concept. I think it could apply to Warlocks, too -- The Deceiver sounds like a perfect warlock patron.