Master of Jade, Mistress of Iron - a World of Conclave adventure

GlassEye

Adventurer
Blue Eye Bellows, shaman

Blue considered; maybe it wasn't the sailor they were seeking that drew the eye of the creature. Maybe it had something to protect. He turned to speak quietly to Hang and Mal.

"This is a berbalang, a being able to cast its soul from its body to feed on the spirits of others. We find its body and we can kill it."

Blue turned, avoiding the berbalang and its priest, and headed towards the back of the temple.

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 30
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Mal shrugs as the Shaman continues on into the complex, and replies, "I defer to your expertise in this, my friend. Just show me who to shoot!" He holds his bow in readiness, and follow's Blue past the spirit. Not without a wary glance at the apparition, however . . .
[/section]

[sblock=Actions/Rolls]--[/sblock]
_______________
Malachite the Unfettered
 

Dr Simon

Explorer
The berbalang spirit takes to the air and lands in front of Blue, wings spread to block his way (even though it is insubstantial).

"That way is forbidden to you, mortal," it hisses. "Turn back now, or die."
 

GlassEye

Adventurer
Blue Eye Bellows, shaman

Blue looks at the spirit creature and shrugs.

"If the gods have decreed it so, then it will be."

He smiles a little to think how Hang would be annoyed by that statement but ducks under an outstretched wing and darts past the berbalang. Or at least, he tries...

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 30
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 

Dr Simon

Explorer
With a snarl, and a whiff of carrion, the spirit vanishes, but then there are rustling noises from the platform near the back of the temple, where it rises looking much more substantial.

"I warned you," it says. "Come no further."

[sblock=OOC]
Okay, now you can roll for initiative.

[roll0]
[/sblock]
 


GlassEye

Adventurer
Blue Eye Bellows, shaman

Blue, spurred by Wild Jade Wolf, grips his spear and runs straight for the berbalang. Hopefully he won't foil Mal's shot but he isn't thinking much about that at the moment. His teeth clench and he emits a low growl.

[sblock=OOC] Initiative [roll0]
Rush forward and attack: [roll1] for [roll2][/sblock]
[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 30
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 

Dr Simon

Explorer
Mal's arrow takes the berbalang through one of its wing membranes as it spreads them out and leaps down to the temple floor. As it does so it points a clawed finger at Mal.

"I pronounce your doom, archer," it says.

Blue charges with his spear but the berbalang is too quick and dodges to one side.

[sblock=OOC]
Sorry about the heinous delay - busy at work and moving house, so things are a bit chaotic!

Mal, hits for 9 damage, and must make a Will save DC 16 or be shaken.

Blue, miss.
[MENTION=51271]Voda Vosa[/MENTION], still with us?
[/sblock]
 

GlassEye

Adventurer
Blue Eye Bellows, shaman

Blue is undeterred by his lack of combat skill and follows the creature and stabs again at it. He hopes Mal is able to shake off whatever curse it is that the thing cast at him.

[sblock=OOC]
Attack: [roll0] for [roll1][/sblock]
[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 30
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

The big man stares for a long second at the spirit-thing, a blank look on his face. His bluff features contort for a moment in a look of fear . . . and then break into a broad smile. "Hah! Just foolin' about . . . good joke, though, spirit man!"

Still, he must have been closer than he let on to giving in to fear; his next shot flies well past the Berbalang.
[/section]

[sblock=Actions/Rolls]Will Save vs Berbalang Doom: 1D20 = [16] = 16
Thell Longbow vs Berbalang: 1D20+6 = [4]+6 = 10 ; 1D10+1 = [6]+1 = 7
[/sblock]
_______________
Malachite the Unfettered
 

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